To avoid a new topic I figured I would bump an old one...
You mention it will get better when they move to an updated viewer and 64 bit support...
Its been 4 years, and sadly looks like nothing had changed...
I just recently powered up SL for the first time since 2012, I have the following build:
Ryzen 9 3900x
32GB 3600 CL16
Vega 64
4K screen
SL Installed onto a PCIe 4.0 NVMe Firecudda 520
100mbps down 10mbps up on the net
Cache and bandwidth limits maxed in the viewer.
Litteraly little that could be better, aside from a bit of a GPU upgrade.
I am still seeing just 2 cores used by SL, and am seeing my GPU sit idle in a low power state. Decent VRAM usage but still 3 GB free, and of the 5 in use 3 is by the system. system memory is free...
FPS sits at 10-35 with dips into the single digits.
What gives?... How has this game survived all this time without at least getting a *touch* of optimization?... Is there a non-official viewer that actually uses a modern programming API with proper multicore and high end GPU acceleration support? Can I force the client to load *all* assets for a tile on spawn before drop in? And can I use a local dedicated server in the states to grab the files from the SL network? I have 100mbps down, and would rather wait 3-5 minutes to "load" the entire world in at 60-80mbps from a dedicated SL server and then spawn with all assest cached to the SSD propper.
Any advice?...