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YiniksaSSerpyne

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Posts posted by YiniksaSSerpyne

  1. On 3/31/2020 at 3:44 AM, ChinRey said:

    Second Life can only import meshes in collada (.dae) format and I don't think that is supported by Microsoft 3D builder. It is suported by Blender though so it's easy enough to convert.

    BUT!...

    There is a big difference between models made for 3D printing and models made for virtual worlds and games. A 3D printer can easily handle a model with hundreds of thousands of polys. It only has to process the model once after all and it doesn't matter if it takes a few minutes. In a  live 3D environment the model has to be redrawn over and over again at least 20, preferably 50 or more, times every second. No computer in the world is able to handle a complete scene made from high poly meshes that fast. A single model maybe but not the combined load of hundreds and even thousands of separate ones at the same time.

    That means we have to be very careful with the poly count for our models. For a decorative item like what you seem to want to make, a thousand triangles is way too much, you need to get it into the low hundreds or less.

    The way to simulate lithopane in SL (a splendid idea btw) is to use a very simple mesh or prim shape and do it all with textures and possibly normal and specular maps.

    Edit:

    Just a five minute quick and dirty mockup but is it something like this you had in mind?

    Oh my goodness, you've no idea how much confusion you just cleared from my dearly poor, befuddled brain....! A whole heaping thank you.... I do comprehend completely now.. The matter has been distinctly delineated in a manner that I may discern. :--)

    And yes...absolutely; that is quite similar to what I was referring..... :--)

     

     

     

     

     

  2. As told, I did download the 64-bit one....my computer is 64-bit as well. I was only confused as it was mentioned elsewhere that even if the computer does run upon 64-bit, some things on SL only function with 32-bit....And aye, sometimes some things are too foolish to respond to, without sounding daft yourself. I've got to keep that in mind, and I admit, to be a tad more pragmatic. Regardless, everybody here and SL society has hitherto been fairly complaisant, and I am grateful for that. A bunch of thanks to ya, and I honestly do hope you're all spiffing.... :--)  

    • Like 1
  3. 3 minutes ago, Mollymews said:

    go with the 64-bit version

    to lower the graphics settings to lessen the strain on your computer

    menu: Avatar \ Preferences \ Graphics \ Quality and speed Performance

    move the Performance slider to your left (towards Low)

    Oh, thank you so much, 64-bit it is. Of course, attempting my utmost to adjust and hence, avoid crashing, is all one can do....

    Anywhoo, you're very kind to help me, and so now I shall proceed to do exactly that....

    • Like 1
  4. To those who may take heed,

    Might I ask if it is possible to import/export files betwixt Microsoft 3D builder (generally for 3D printing) for Windows 10 and Blender 2.8; being able to edit and create, animate, and the like....and utilizing lithopane as well...? And then transporting that upon SL?

    I am, of course, new here....I do understand some things, but I'm confuzzled on a lot others 'bout SL..... however, I do love to create a plethora of things, scenes and buildings upon the 3D builder, but if I can correlate with various tools/mediums, it'd be a unique wonder! Any sort of aid or consideration is appreciative, and I am truly grateful for your attention.. 

    -Ms.Serpyne 

  5. 13 minutes ago, Selene Gregoire said:

    That post was made 4 years ago... in case you hadn't noticed.

    Yes, I did notice, but be it 4 years past or 4 centuries...I couldn't not say anything....It's just me. Yes, I do know, it does sound quite foolish to respond in such an active manner to such an old post. It is nonsensical to bother with something so trifling. No one pointed it out 4 years ago, or since though I'm sure people have viewed it....so I did now. I'm a bit touchy on the matter, but anywhoo, I didn't expect anyone to really bother or reply...It was more for my own...It was written then, but I read it now. I actually came here to learn about which viewer I should install, 32 or 64...as I just joined, but I suddenly read that and went ugh....grew up around 'girls can't do this and they're inferior' , and so I'm a bit passionate about it. I just react occasionally, not always. I try not to, but I still prefer to point out things that I see are off...regardless of when the errors are made....it's just quirky li'l me. :--) Sorry, I must seem like an idiot in the latter regard, and I don't blame y'all....

    I joined Second Life, withal and forbye, as it seems to be medium in which I hope my art might thrive....but my SL viewer kept crashing and getting stuck upon loading, so I unistalled it and  it was mentioned elsewhere that Firestorm was another viewer and a good one, but their website was quite confusing as to which one (32 or 64) was better or the details of it....Unfortunately, I'm still a teensy bit confuzzled....

  6. On 2/16/2016 at 4:33 PM, DejaHo said:

    Yes, especially with all the poor scripters (female?) in SL.

    Excusez-moi?  May I inquire as to what you wish to indicate by poor 'female' scripters? Of course, there are female scripter just as skilled and professionally 'at the fore' as the male scripters! An close family acquaintance of mine is one and she's a highly talented at all aspects of 3D and animation, including scripting....I just joined and this was the first thing I read. Oh, how I loathe meaningless conflict....I do apologize, I wanted to ignore it, honestly I wanted to....but I just couldn't.....

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