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Posts posted by Mandlakathixo
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3 minutes ago, Silent Mistwalker said:
I noticed you included Active Worlds. AW is not a game either. It is Second Life's predecessor. Yes, I was a citizen there for many years and hosted my own worlds and object paths.
Oooookaaaayyy, I admit it. I've been active on virtual world platforms for well over 20 years. Probably closer to 25. Of them all, SL still comes out on top, the sex stuff aside. You're going to find sex of one kind or another in every virtual world that comes into existence. Everywhere you go, someone, somehow, will find a way because, well, humans. As for MMO games, when I can afford one, I look mainly for the ones that can be played offline/single/co-op, and there isn't a lot of "blood, gore and guts". These days that seems to mean survival games like Planet Nomads, Empyrion, Subnautica, etc.
Thank you so much for the feedback and information I really appreciate it I don't have as much virtual world platform experience as you do, but I am really interested in how the design methodologies used to create them and how that can be improved to create a better user experiences.
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3 minutes ago, Lancewae Barrowstone said:
You throw up a roadblock on the first page of your survey. Research should not roadblock respondents, it only adds an inadvertent bias. Your roadblock is the requirement that one must hold hands with the largest spy ring on the planet to proceed further down your garden path. Most all of my associates banned Google from their online existence a decade ago.
I understand, I will try see if I can get an alternative for people who don't use Google.
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10 minutes ago, Silent Mistwalker said:
I made it as far as the last question on the first page. If I select only one option you aren't getting the full picture since I have been in SL over 16 years and also have played MMOs like Star Trek Online, Neverwinter Nights and other MMOs that were not listed. That question needs to have the option to select more than one.
One questionnaire incomplete.
ETA: Extrude posted an image of the question I am referring to.
11 minutes ago, Extrude Ragu said:Thank you for the feedback, it's because that is the only way to separate Second Life players from other MUVE players or non-gamers. I will look into how I can make it work with checkboxes.
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Thank you for the feedback, it's because that is the only way to separate Second Life players from others MUVE players or non-gamers. I will look into how I can make it work with checkboxes.
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1 hour ago, KanryDrago said:
Your ethical, my ethical and the next person's ethical will rarely correspond. This statement raises red flags to me even besides the fact this is yet another ill defined study which no doubt has a hugely flawed questionaire attached
I completely agree with you about personal or individual ethics not corresponding in any population, but I was speaking about Ethical Design which is about business ethics. So, I edited it out as it's causing some confusion. It was NOT individual/personal ethics.
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38 minutes ago, Maryanne Solo said:
-> Us? <- 🤔
You are receiving renumeration to undertake this research?Nope, it's research for a school paper.
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Hey @Selene Gregoire
Thank you so much for sharing this
I've actually just started gathering data for the thesis; therefore, I will be conducting a survey and interviews.
Here's a link to the survey - https://forms.gle/WsDpUHBB35NcrMuk6
Also, let me know if you would like to be participate in the interviews
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Hey @Kyujin, Yes, I still need participants I've actually just started gathering data for the thesis; therefore, I will be conducting a survey and interviews.
Here's a link to the survey - https://forms.gle/WsDpUHBB35NcrMuk6
Please let me know if you keen to do the short 30 minute interview, we can even do it in Second Life
I think the fact that you play other virtual worlds like OurWorld and Yoworld is very valuable for this study.
Thank you for your time and for agreeing to help us with this study, we really appreciate it.
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I am a Master's student, and I am conducting research on social interaction values in online multi-user virtual environments.
We want to find out what people value in multiuser online games and virtual environments. This information will be used to suggest improvements to these systems that enhance how people socially interact with each other.
This survey is entirely anonymous, and we will not ask for any personal information. We realise how precious your time is. That is why we made sure this survey will only take less than 10 minutes.
Additionally, we are conducting interviews with multiuser online gamers and virtual environments users, and it would be great if you could have time to participate. Please let me know if you would like to and I will send you more information. Free free to contact me.
Thank you for your time and for agreeing to help us with this study, we really appreciate it.
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Hi there,
My name is Mandla, I'm a MSc Interaction Design student at Cyprus University of Technology. I'm working on my thesis which is about improving social interaction in Virtual Environments/Reality. I will be using Second Life for the study and looking for participants that are keen to help. Feel free to contact me on mandla@idmaster.eu if you're interested and I'll provide more information.
Thank you,
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Social Interaction in Multiuser Virtual Environments
in General Discussion Forum
Posted
Thank you Most of what is in the survey is from other studies and books non had taken this angle; however, I've learnt so much more from actual gamers. I hope this opens up dialogue and research around how certain virtual world features can support or hinder how people interact, and in turn in make these experiences better and more human.