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elitefrogman2

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Posts posted by elitefrogman2

  1. 2 minutes ago, Anilyse7 said:

    Is it possible you simply ran into someone with some amount of ownership of the land?

    That is a possibility, but I highly doubt it. I saw this person being attacked in Freebie Galaxy.  If she had any power I am sure she would have banned them or did something. I have actually seen a few people with these invisible spheres in Freebie Galaxy.

  2. 16 minutes ago, Lindal Kidd said:

    In SL, the term "orbit" means "to bump someone so hard that they fly off into orbit".  Devices that orbit people are rare these days, mostly because most places have the maximum strength of pushing/bumping turned down, so they don't work all that well.

    I agree that what the OP seems to be wanting is something different, an invisible sphere that keeps people a couple of meters away.  This is possible, but it also has some drawbacks and limitations.

    • You can't simply make a sphere and wear it.  Worn items become phantom, so it won't keep anyone out.  It has to be a vehicle you sit on.
    • Because you have to rez a vehicle, it can't be used in no rez areas.
    • Even in places where you can rez it and sit on (in) it, it makes your movements look funny and jerky, and you can't get too close to objects, because it will collide with them, too.

    Okay thanks. I don't know how people ddi it in Freebie Galaxy.  Also I play a game inworld where sometimes it's best to keep people a certain distance from you. So that's the reason i asked about the distance. Yes, I know i can use move lock. I do have some anti-push tools as well. Those would work fine, but as I said i need to keep avatars a certain distance away sometimes.

  3. 17 minutes ago, Wulfie Reanimator said:

    Attachments can't collide with anything, they have no "physical" shape. Your only options are to either rez something so that it can be physical, or use a script with llPushObject, which requires the land permissions to allow pushing. This script for example:

    
    default
    {
        state_entry()
        {
            llSensorRepeat("", "", AGENT, PI, PI, 0.1);
            llSetScale(llGetAgentSize(llGetOwner()));
        }
    
        sensor(integer n)
        {
            while (n--)
            {
                vector direction = llDetectedPos(n) - llGetPos();
                direction.z = 0;
                direction = llVecNorm(direction);
                direction.z = 0.5;
                llPushObject(llDetectedKey(n), direction * 5, ZERO_VECTOR, FALSE);
            }
        }
    }

     

    Okay yes, that is what i was looking for. But it appears either way I can't use something like that. What is n and PI?

  4. 2 hours ago, Zzevir said:

    I think he is misusing the word orbit. I think he is looking for a security sphere. 

    The one I bought that has to be rezzed is called an orbit. But yes a security sphere would do. Many things are called different things. But I think you get the idea.

  5. 2 hours ago, Lillith Hapmouche said:

    Shouldn't it be enough to wear a transparent prim in the required size?

    Still... why? 🙁

    I have tried that. People can walk right through the prim if you wear it. maybe I am doing something wrong or don't know how to do it. I ez a prim of a larage size, I take it, and i go to 'add."

  6. I am looking for an orbit/shield that prevents avatars from getting too close to you.  I bought one but I have to rez it and I need a shield for no-rez zones. I have seen seen shields used like this in Freebie Galaxy(no-rez zone). I need one that creates an orbit of at least two meters from your avatar.

  7. 5 hours ago, Chic Aeon said:

    Maybe to be more clear you need to link the WATER prim to the rest of the build but it cannot be the LAST piece you touched before linking. That would make the water the ROOT prim and root prims cannot be "none". So AFTER linking change to none.  You could also of course NOT link the water and change it to phantom.   

    Also in the future it often works much better to EDIT LINKED PARTS rather than unlinking. Much less likely to get into trouble that way. 

     

    Okay thank you. Yes I noticed that not too long ago. I can just edit the link.

    • Like 1
  8.   I bought a sky box that is 128 x 64.  I might move location and I want it smaller. I have been un-linking the parts and rebuilding it to a smaller size.My issue is that there is a water prim. When I stand on it i stand on top of the water. In the original sky box I go through it. The water comes up to my chest. How do I make my version so I go through the water(prim)?

     

    This is standing on top of the water

    waterOnTop.png.091b34ca230c0c79d043085dc6c0d1d4.png

    This is in the water(What i want)

    WaterInside.png.2b5ccbf8dff5b119e70e2120343085b0.png

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