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NietzscheWasRight

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Posts posted by NietzscheWasRight

  1. 3 hours ago, ChinRey said:

    They are actually talking about removing it when they launch ArcTan. It hasn't been decided yet.

    Anyway, I thought my own reply here was so brillian (ummm... errr...) I decided to post a slightly extended version at my blog. So instead of getting lost in future layers of forum posts, it'll now get lost in an obscure blog nobody bothers to read instead.

     

    I added an explanation of smooth normals to the blog post.

    The uploader does actually have an automatic smooth normals function and although it's rather crude and primitve, it would work fine in this particular case. It's just that it's still easier and quicker to do it in Blender than to mess around with the upload settings.

    Thanks; that was really useful info.

  2. 11 hours ago, Bitsy Buccaneer said:

    Either the Smooth button in the Shading area of the Tools window in Object mode in Blender for overall, or the Smooth/Flat ones in the UV tab in Edit mode if you want to be more selective. This piece should be fine with the Object mode one.

    Ah, smoothing the normals and exporting them out with the model. Now I understand; thanks.

  3. 7 hours ago, ChinRey said:

     

    Even 16 may be a bit overkill. What really matters for something liek this, however, is how the LoD models are made since they are the ones that are actually seen. The High model

     

     

    SL automatically generates the LoD meshes anyway, doesn't it?

  4. 10 hours ago, MaxMare said:

    Apply auto smooth or edge smooth (nomenclature depends on the software you are using) , this will resolve  the hard edge issue you seem to have, more visible in the preview window...btw with smooth applied you can get a cylindrical shape with as little as 4 vertical edges or if that part of the mesh is more so in focus then  I`d go with 8-16 max (you seem to have idk 30 vertical edges on that bent cylinder which is really really over the top)....

     

    Oh I see; smooth it in blender. I thought we were talking about some magical thing in the SL upload panel. When you say auto smooth, do you mean with a modifier? The modifier will be applied when the model is exported, giving a high vertex count anyway?

  5. Yes, I wanted to make a really tiny padlock for some jewellery. I didn't know there is a minimum size for mesh. It turns out I can actually make a much smaller object of the same shape from an ordinary SL torus with path cut and hole size changed. Thanks.

  6. I am trying to upload a simple mesh that's just a bent cylinder, but when I rezz it, it becomes stretched in one direction. It appears fine in the preview window. Does anyone know what's going on?

    uploadPanel.thumb.jpg.309ef16f83efb8f743f9b8e72aed100d.jpg

    squashed.thumb.jpg.a244189e3d92b38611f0fba06f18cb63.jpg

     

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