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slumbag

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Posts posted by slumbag

  1. 11 minutes ago, OptimoMaximo said:

    Yes, you need to move the body parts uvs by 1 relative tile in one of the 2 positive directions to make it UDIM compatible. This needs to be done in your 3d app of choice before feeding the model to Mari

    How could I do this please?

  2. So I've been trying other 3d painting programs and decided to give The Foundry's Mari program a try. I import the SL avatar I found in the linden labs avatar bank and the UV maps end up clustered on top of each other. This only happens with the full sets but the upper and lower parts in singularity the maps load fine. I even tried Robin's CS3 Avatars  and it does the same thing. Is there a way to fix this so it can be multi tiled for Mari?

     

     

    issues.png

  3. Hello. So I've been looking for a working obj file to paint in mudbox. The ones I found from avatar bank has alot of red errors when i open it and texture doesn't load. Is there any other ones I can use?

    image.jpg

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