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CallieCutest

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Posts posted by CallieCutest

  1. On 9/29/2020 at 9:21 AM, Laurel Aurelia said:

    @CallieCutest  If you can snap a picture of your worn folder we can take a look there. What it looks like to me though is you are wearing the applier neck fix that comes in the Legacy HUD. What I would do is reset the body which you can find on the first pink page of the Legacy HUD, at the bottom. This will momentarily break your BOM, but you should be able go back and re-enable it and the neck fix should be gone.  Keep us posted!

    aaa thank you SO much it worked!

    • Like 1
  2. image.png.caebf98060b6a9343fcf776e7c116e4b.png

    For some reason my neck appears white and I've tried multiple times to Apply the BOM to the legacy HUD, but the neck never fixes? Is it something i'm wearing?

  3. 5 hours ago, OptimoMaximo said:

    If what you mean is about the size, scale is key. First, the grid spacing you see in blender equals 1 meter. Second, the object has a property called scale, which keeps tracks of the scale transformation on the object level (for animation purposes). So, when what you see is what you want, apply scale so that the new size becomes the "native" size. Ctrl-A and apply scale (do this in object mode). 

    If the issue is in the texture, you have to bake it. What you see in blender is a realtime render that doesn't translate to SL 1to1. So what you need is to bake the texture and, if you want specular highlights in. Realtime, you should also create at least a specular map to go with it in the texture tab

    Ahh I got it! When I bake the model, does it usually take this long because mine is taking forever, and also you're saying that by baking after I can upload the mesh to SL like normal? 

    Thank you so much for replying ❤️

  4. I've finally figure out how to upload my mesh properly with the right shape it was in blender, but it seems that something keeps going wrong in setting because when I upload the mesh turned out like this both times:

      1306183254_ScreenShot2020-04-10at1_12_51PM.png.6284e9bf56e70e906312aa2c45a4aa69.png

     

    Can someone take me through the steps to actually upload the mesh model correctly and have it turn out like this in second life? 

    2075422151_ScreenShot2020-04-10at1_16_36PM.png.266adbe0518fc54589b1f9b22ab7b4da.png

  5. 4 minutes ago, ChinRey said:

    Glad to ehar that worked. But it emphasizes something I've been trying to plug here on the forums: When you're making game/virtual world assets in Blender, it's Edit mode, not Object mode that is the main mode! I don't really recommend usng modifiers to change an object's shape anyway, there are far more precise tools in edit mode. But if you do, go to edit mode afterwards to check if the model needs cleaning model (it usually does). That also means you'll notice right away if you've forgotten to apply any modifiers since they won't show up in edit mode either.

    Normal and Specular maps are not included in the dae file, you'll have to add them after uploading.

    I'm so sorry to keep bothering you, but how do I add them? I'm like a fulltime newbie to this, I only know how to mesh, nothing else LOL

  6. 17 minutes ago, ChinRey said:

    I'm not sure but I think it's the same in 2.8 as in 2.79: In object mode, hit Ctrl+A and select apply Scale, rotation and location.

    I dn't think that's the problem here though. It seems to me you've added some modifiers and forgot to apply them before exporting.

    Thank you! I applied all of them ( I had quite a few lol)  And these are the results: https://gyazo.com/3168c0ecb3a057f354d55f3c40acbf60

    This is the mesh in the highest graphic mode, why does it look like it has no texture because the original in blender has shine, etc.

  7. 20 minutes ago, Kyrah Abattoir said:

    Check the scaling of your object.

    Check that it's all a single mesh.

    Check that you use the SL/Opensim export preset.

    Thank you for replying! It is a single mesh I know that, but as fo the other two: How would I check the scaling? And also I'm using Blender 2.8 instead of 2.79 so I just export collada (dae.) the same way I would for 2.79 so I would hope that's not my problem

  8. I've had this problem with another mesh of mine but this time I really want to try and submit an item for easter! Sadly, my mesh on blender and second life are two completely different things and I'm so annoyed because I have no idea what i'm doing wrong! 

     

    Here the mesh from blenderhttps://gyazo.com/160d2ca533e5b9bef508b74753b058cf

     

    And here is how it turns out on second life: https://gyazo.com/01db23b8f2541bc3be0625f162eeea57

     

    Someone please help, I don't want this nice mesh I worked so hard on to go to waste :/

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