Ok....So, after the basics where do you go?
Pretend learning how to use the program (like Blender) is easy. You found a lot of great tutorial's and how-tos, ready to make a thing and you do and it's glorious. That's all fine and dandy and totally doable.
But now I want to know how to apply that, not to SL concepts but to actually use it on my avatar.... Now what?
The idea of rigging is easy: attach your model to the right bones. But how do we get SL's bones? How do we know we're using the right SL model to weight on? How do we know weighting with SL's skeleton?
Personally, I've found a TON of info on how to use Blender and all the tools relevant the kind of object I want to make. I have, in comparison, found maybe one website somewhere that makes a connection in terms of Bento and nothing in between. It's like going from point A to B to C to H...what happens with D through G? Where does a person find this info?
There are videos on importing already made items and putting them together, but there's a lot of info missing in between. It's that missing info that causes a new creator to make leaps and bounds in confusion, hoping no to trip in the dark.
If you haven't guessed, I'm new to mesh...and as such, I'm extremely interested and also lost lol
As a comparative example, making textures for SL follows specific design rules: the texture needs to be a certain size, you have the blueprint to know where your paint will be applied on the avatar (if you're making clothing texture or makeup or something), you have to save it as a specific file type, and there are even guidelines on how to make that file type contain alpha portions... and let's say you're using photoshop. You know how to use the program, all you do then is paint your thing, save it with alpha info at the right size, import to SL and apply to clothing layer...boom, done
But making mesh for SL? Learning the basics of a program is one thing, and utilizing it to its full extent is loads of fun, but after you're familiar with those basics where does a person go from there to get to their intended destination in SL? Where are the guidelines in this?
(As a reference, I'm trying to make rigged mesh hair to practice the entire process from start to finish...besides the file type, there's a big gap between the object and its destination I'd like to learn about and have had little luck in finding info)