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LeoNaRdO31231

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  1. yes i realize a little too late but already find other for the ocasion it use the "changed" event intead of "touch start" so guess the solution is kinda the same i will make some tests and try thanks for the help
  2. i dont know if there already something like this on the forum i couldn't find anything maybe i m searching wrong or something but i already ask and people help me out here so lemme ask again also thanks already for at least reading so i make a portal using touch_start but there any way to make a prim or some kind of area where the person walk and it triggers the teleport ? much more like what we see in liden realms where you walk in the portal and it teleports you if anyone know a command or have a script of it plz send any help is welcome also the script i m using https://gist.github.com/neojou/3357ad095f72ff61efb7
  3. i feel bad because like i m creating a game on unreal 4 and the difference is like giant
  4. uff i was thinking about the "=" i m normaly use other languagess and they dont need the = sorry it was like a little thing i dont find on the LSL thanks alot people <3
  5. so fine i will put for you default { state_entry() { integer i; float change = 0.01; float x1 = 0.075; float y1 = 0.925; vector cut = <0.0, 0.0, 0.0>; vector base = <0.0, 0.1, 0.0>; // Useless stuff: float hollow = 0.0; vector twist = <0.0, 0.0, 0.0>; vector dimple = <0.0, 1.0, 0.0>; // Loop for closing the eye for(i = 0; i <= 500; i++) { // string name = llList2String(llGetLinkPrimitiveParams(i, [PRIM_NAME]), 0); // Object Show // llOwnerSay((string)name); // llOwnerSay((string)i); cut.x = x1; cut.y = y1; llSetPrimitiveParams([PRIM_LINK_TARGET, 7, PRIM_TYPE, PRIM_TYPE_SPHERE, PRIM_HOLE_DEFAULT, cut, hollow, twist, dimple ]); x1 - change; y1 + change; llSleep(0.8); if (cut == base) { i = 500; } llOwnerSay((string)x1); llOwnerSay((string)y1); llOwnerSay((string)cut); } } } i m making this script for some prim eyes a friend want was to be a simple and easy but it turns into a nightmare most of the code is made for test and trying to make piece by piece work until i have the full code working the first problem (already solved) was i cant put a variable inside of a vector the second now its i cant change the float so the "for" can make ir close slowly not just by close and open
  6. oh ***** i solve the problem just to get in other float x = 0.0; float y = 0.0; float change = 1.0; default { state_entry() { integer i; for(i = 0; i <= 500; i++) { x + change; y - change; llOwnerSay((string)x); llOwnerSay((string)y); llSleep(1.0); } } } so now i can put a variable on a vector but i cant change the float he just dont change
  7. so i try that and idk why but on my firestorm viewer he aways says its a error on the first line i try to put a variable on any of the vector numbers i will try to update or something idk what is wrong with my viewer
  8. So i need to set two number of a vector using two float variables the problem if i just put the variable the vector will not just accept i need a way to set them as the variable as i will need to change it later on the code so i cant just put the number inside Ex. Code with the error: float x1 = 0.075; float y1 = 0.95; vector cut = <0.0, 0.0, 0.0>; // after that i try two things but no one of them work cut.x = x1; cut.y = y1; cut = <x1, y1, 0.0>; // none of them work, as far i know can be a simple mistake i made but i need help, and if anyone can give me a tip or a fix i will be more than glad to receive it
  9. thanks @Quarrel Kukulcan this problem happens because the creator of the tail make 3 faces of the fur instead of one and it make on face overlaps the other by where your av are kinda sad because the same happens with my hair when there a alpha blending glass or tree behind me
  10. i m creating a new texture for a kind of tail(custom mod) and the texture is overlapping another creating a strange visual bug like when old hairs disapper in front of another blending texture like trees can someone help me how i fix or pass this texture problem (i already look in some forums its something associated to Second Life Engine the back texture render first or above the other but to be honest i have no idea)
  11. thanks all of you for the help i made the payment and i dont have any problem buying all dollars in my SL accont was been used and no payment was been send to my credit card
  12. thanks people thats help me alot
  13. when i buy L$ i will use first the US$Credits on my SL account or i will use my Credit Card ?
  14. ah pessoal simples só da para vincula o paypal com o SL com uma conta em um banco internacional Ex: Santander e voce precisa ter sua conta bancaria vinculada e cartão no paypal para isto
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