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C0C41N

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Posts posted by C0C41N

  1. Okay so, I'm trying to make an Attached Object's Child Prim follow any avatar near me, its just a challenging thing to do and yet interesting.

    so there is an object you wear it, and its root stays on attached position but its child prim follows nearby avatar Within Link Range.

    It seems very simple at first but when you do you will see the rotation of your own avatar and then other factors orientations and stuff really messes up, I've tried to make it accurate but it turns out to be doing some weird movements, i think this issue has more to do with Maths and calculations than just scripting. 

     

    Please try doing it and if you figure it out Help me too!

  2. On 4/14/2015 at 9:37 PM, Drongle McMahon said:

    "Does increasing the number of bounces under the Light Paths do much for me?"

    Here's an example. This is lit with a set of strip lights (emitting planes) above left, plus a bit of ambient occlusion. There's a red cylinder off to the left. The top row is rendered view, middle is (part of) a combined bake, and bottom is the baked texture (set shadeless in Shading, texture display). On the left is zero bounces, in the middle one, and at the right two. You can see the effect of adding bounces inside the holes, and by the appearance of the indirect light from the red cylinder. At the bottom, you can see that there is a similar effect on the baked texture, but also that the baked 'highlights' are nothing like the rendered ones. The indirect red light is also different. That's the effect of the strange camera used by the baking, always looking along the surface's normal.It's as if for each pixel, you moved the camera for to a point of the the normal coming out of the surface where that pixel is.

    cobake1all.png

    Btw why baked textures look so dull, I'm dealing with that problem too. How to make baked textures look realistic like in render ?

  3. Okay so I took Signature Gianni Rigged body and exported it as .dae file , including armature and checked "deformed bones only" , then I imported that dae file in Marvelous designer and when i move the bones the mesh does not move with them, it seems unrigged. Please help me figure out what I'm missing what I'm doing wrong. I checked Forums and Youtube but nop no answers related to this issue

    Annotation.png

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