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C0C41N

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  1. Okay so, I'm trying to make an Attached Object's Child Prim follow any avatar near me, its just a challenging thing to do and yet interesting. so there is an object you wear it, and its root stays on attached position but its child prim follows nearby avatar Within Link Range. It seems very simple at first but when you do you will see the rotation of your own avatar and then other factors orientations and stuff really messes up, I've tried to make it accurate but it turns out to be doing some weird movements, i think this issue has more to do with Maths and calculations than just scripting. Please try doing it and if you figure it out Help me too!
  2. Btw why baked textures look so dull, I'm dealing with that problem too. How to make baked textures look realistic like in render ?
  3. Okay so I took Signature Gianni Rigged body and exported it as .dae file , including armature and checked "deformed bones only" , then I imported that dae file in Marvelous designer and when i move the bones the mesh does not move with them, it seems unrigged. Please help me figure out what I'm missing what I'm doing wrong. I checked Forums and Youtube but nop no answers related to this issue
  4. If we upload a sound clip, use its uuid in a script and delete the sound from inventory. It will still work in script, right ?
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