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Posts posted by untakenname3453
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19 hours ago, Nalates Urriah said:
Can you point us at the product in the marketplace?
This seems like an unusually difficult way to handle clothes...
There are some tricks to adding textures so they look correct. Make sure your mapping is set to DEFAULT, not PLANAR. Make sure you are set to Materials-Texture. If Material is set to Bumpiness or Shiny this will mess up.
You then have to decide if the Mapping variables (Horizontal Scale, etc.) are right. You haven't said if they say anything about what texture size image to use. A 128x128px image will need different settings than a 1024x1024px image. So, the size they planned for and what you are using may be a problem.
There is the problem of whether they intend for you to use textures they supplied or ones you supply. If you supply them then do they need to work with the UV MAP? And is it their UV Map or the default SL Avatar UV Map?
Obviously without a lot more information we can't answer your question. There are a number of video tutorials about texturing things in SL. YouTube
https://marketplace.secondlife.com/p/AA-Meshes-Sturdy-Gal-Scale-x100/9251050
here u go.
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Hello. I apparently have a IQ less than 6 and don't really understand these instructions that came with my mesh. It was about applying textures on a shell mesh (the "clothing mesh" or something like that).
It read:
" ::Applying textures on the Body Shell(s) (the clothing layer)::
11.) Select the chest of the Body Shell for select the top group of faces.
12.) Locate the upper cloth texture you will use, and drag it to the Texture box of the Edit Tool window.
13.) Repeat steps 6 and 7, but select the forearms instead, and the same for the hands.
14.) Select the leg of the Body Shell for select the top group of faces.
15.) Locate the lower cloth texture you will use, and drag it to the Texture box of the Edit Tool window.
You have two shells for apply two different layers of clothing."
So I did what the instructions said and when I applied the textures on the chest of the mesh, it came out wrong (I checked the "select face" option). I tried looking up how to texture meshes and all that came up was about mesh clothing and not avatars ☹️.
I don't understand clothing layers or applying clothing textures to meshes or what a shell is its all so confusing and literally no where on google explains this stuff.
The mesh is a Anthro Anim mesh if that helps, out of all meshes I've seen, his are the only ones I know where a 'shell" exist.
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Hello I’m a New guy
i recently bought a mesh avatar, and it came with these things called shells, which look exactly like the normal avatar, but the creator said they would help with cloths fitting to the mesh.
My other question is about these lines that appear on the avatar template. What does the colored lines mean? The green haze?
I need help understanding "clothing layers" and texturing clothes on a mesh
in Avatar
Posted
Aaa... well tough luck for me 😦. Its my fault since I bought it without a second thought on preparing myself, though I wish he specified by standard UV map because I thought he meant the one that comes with the game.
Thank you for answering.