Hello SL building fans, SL community and hopefully somebody in charge of programming this mesh import system. This is my first post and i hope it does not sound that i'm some grumpy cat that just wants to rant. In fact, after two days of crying in pain i need to vent. I'm pretty new to SL mesh building but 3D Artist for over 20 years. I thought it might be fun to import some objects on my own here.
In fact, it isn't when it comes to importing regular meshes through collada. In my whole career, i never ever experienced that after exporting my assets into other game engines - my pivot gets affected in any possible way. SL seems to have other policies and just centers the pivot into its geometrical center. My first reaction was thinking that this might be a joke or some odd bug. I want to be honest: I would file a bug report if SL might be 5 months old - but i can't believe how you people were able to survive the last years with that issue. I tried some root-pivot/prime but it seems not to work at all (wrong placement of objects with same/correct root-prime, wrong position parameters, random selection of root-primem, etc.)
Dear Lindenlab coders: I know you might be busy with Sansar but i you can spare some time, could you take a look at your system and think about a proper solution for offset or even importing pivots at their "correct" places? If its something to "prevent" offset meshes then give them a 64x64x64 meter position limit, but please allow me to use my pivots like i want and need. (Like setting up a door-hinge or importing two meshes with different dimensions but need to work as one modular placement system with predefined pivot-position offsets)
Thank you and have a nice weekend,
"crying and cake-eating Tirichan"