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Qilu

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Everything posted by Qilu

  1. Alright, i'm having some issues with the rigging, but the problem with the facing the wrong direction is solved.
  2. I did some more work and rotated the Avastar origin toward the +X axis... this helped a TON on the next upload. The fit isn't perfect but it's WAY better than it started out. Now it's just shifted to the right slightly.... so I think this is definitely where my problem was. I can't thank you enough for the heads up about the axis situation. If I just need to move my origin point around a bit until I find the sweet spot... that's at least far better than the banging my head against a wall that I was doing before
  3. I've downloaded the animesh viewer and used it to upload. My item is still rotated 90 degrees clockwise and sticking out of my throat. I'm fairly positive that this is probably the problem (with the axis) i'm just unsure how to work around it as mentioned above. Is it as simple as rotating the whole avastar toward the +X axis before I rig something to it? I have the most recent version as far as I know... i'll check that again. But it's definitely facing the +Y axis as a default.
  4. okay, so i'm in blender and this makes total sense... currently my avastar is facing toward the y axis. So that's no Bueno... can I just rotate the whole model... my rig and all toward the +x axis.... export again and upload? or is there something more technical I need to do? Though i'm totally going to check out the Animesh viewer... i'm not sure which would be the easier fix... or if it's really just 6 of one... half dozen of another...
  5. I will try this when I can get home later today, thanks so much for the suggestion!
  6. So I've been dabbling in building meshes using blender and have recently started trying to rig a bit. Every time I upload the meshes to the secondlife beta grid they rotate 90 degrees clockwise. I'm using blender version 2.79 and as far as I can tell I haven't done anything wrong. My normal are flipped, I have no rotation issues, the rigging works great in blender, I have skin weights checked on the upload menu... i'm at a loss as to what is going on. Any insight into this would be greatly appreciated!
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