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Zumeji

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Posts posted by Zumeji


  1. I have a melody in mp3 format that I converted to wav format in order to upload it to SL, but it does not leave me, it tells me that the file is not PCM WAVE. I already tried several ways to convert the file and I'm not an expert on the topic. Does anyone know any page or program that converts mp3 files to wav and that SL accepts?
    Thank you.


  2. Hi!

    I have some doubts about the textures with transparencies. Mi ontention is to create hair with tufts drawns on a texture, but as they have transparencies, when superimposing some over others, the most common occurs: that they become opaque or become invisible.

    I have been researching on the web and trying to study the hair that I bought in the market (how they manage to make textures with transparencies overlap without interrupting each ohter), but I can't find those results.

    Some say that it is due to the viewer, others that it is to use PNG format instead to tga format. It can't be the first because I have many hairs with strands that do not become invisible when overlapping and I don't think it is the format since I use .tga.

    This is driving me crazy.

    Whoever has the patience and kindness to explain me, thank you very much.


  3. ¿Alguien más ve el juego así? Desde ayer que no me carga nada, ni siquiera las estrellas y solo me sale un mensaje. 

    Sé que desde ayer está en mantenimiento, pero veo cómo otras personas utilizan SL normalmente.

     

     

    Screenshot_3.png

    Screenshot_1.png


  4. 13 minutes ago, Chic Aeon said:

    I suggest making your texture at 2048 x 2048 and then RESIZING to 1024 and SHARPENING in some manner (different graphics programs have different methods so see what looks best to you). Also you can make the texture higher resolution to start out with. I use 300dpi so check what resolution your canvas is.  Putting both things together should help.  Good luck. 

    And yes, don't save as a jpg. It will become a jpg2000 (or something like that - I forget) anyway. So start out as clear as you can. Most folks use png I believe. 

     

    It worked more than good. I created 2048x2048 image and then converted it to 512x512 tga to export it. The results are perfect!

    Thanks to all for the help!

    • Like 2

  5. 24 minutes ago, Madelaine McMasters said:

    256x256 textures on the face are going to look awful. If you are working on classic system faces, you're never going to match the clarity of a mesh face. Mesh head textures carry four times (2x2) more pixels than system heads. If you are exporting 512x512 textures from an original 1024x1024 image, make sure you're saving out in TIFF or PNG format, as those don't suffer compression artifacts. The resampling algorithm used by your graphics program to produce 512x512 from 1024x1024 can also affect the clarity of the output. Look into that.

    I'll keep it in mind. Thanks for the advise!


  6. Greetings.

    Some time ago I am trying to create makeup for the whole face, that is, with eyeliner, eye shadow, blush and lipstick in a single texture, but when trying it on the avi it looks pixelated, especially the lipstick.

    I use a 1024x1024 pixel canvas because I do not want the image to be so heavy. But I always see how another creative makeup looks so sharp. I would like to know how they do.

    Any advice will be welcome.

    Thank you.


  7. Recently I tried to make a blouse with sagging shoulders and when doing the rig, the shoulders of the shirt sink near the bone. With no other part of the body does this happen to me. I tried to fix it by moving the mesh so that it is over the shoulder, but at the time of uploading the mesh does not count the arrangement I made.

    Did the same thing happen to someone else? Is there any technique for the shoulder and braces rig?


  8. Hace poco intenté hacer una blusa con los hombros caídos y a la hora de hacer el rig, los hombros de la camisa se hunden cerca del hueso. Con ninguna otra parte del cuerpo me pasa esto. Intenté arreglarlo moviendo la malla para que quede encima del hombro, pero a la hora de subir la malla no cuenta el arreglo que hice.

    ¿A alguien más le pasó lo mismo? ¿Hay alguna técnica para el rig de hombros y brazos?


  9. Gracias. Ayer ya lo solucioné con Workbench.

    Aca se le dice mapas UV, por eso no sabía bien a qué te referías con AV.

    Si pido ayuda es porque ya vi vídeos y leí hasta el hartazgo (no me dan muchas ganas de registrarme en los foros), y como es un programa complejo, algunas cosas, a veces, me dejan mas dudas que certezas.

    Agradezco tu tiempo y tus consejos. Probaré lo de los uv.


  10. Good morning, everyone.
     
    My problem is that for some time now I have been uploading some creations to SL and of all of them, only the first one came up with its textures, then I could not use that option again.
     
    This is the first time I try to upload a mesh with rig and I do not see the option to upload it with skin weights, any advice ?.
     
    I clarify that I used Blender 2 .79, 2.78 and 2.77 and official viewer and Firestorm for SL 5.1 and 5.0 and nothing. I also do not use Avastar, I only need the bones of the head, neck and upper back.
     
    I really appreciate your attention.
     

  11. Buenas a todos.

    Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción.

    Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?.

    Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda.

    Agradezco mucho su atención.

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