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Naouvoo

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  1. Hello, I kind of have a problem regarding pants modeling in Blender. Was hesitant whether to ask here or not, googling around, but I feel like I wont progress unless someone points me into the right direction. Can anyone tell me what is the basic workflow for creating pants in Blender? Do you use T pose, A pose for modelling? Do you "Apply as Restpose" and rig the mesh in rest pose? Do you revert rotation before uploading to SL? Do you use sliders to modify the dev kit body? 1. The problem I have with Maitreya dev kit is that the thighs are overlapping. I have found a solution to this but I feel like I am not doing it right: I change the HIPS Z axis rotation to 0.1 or -0.1 on both legs, so the thighs dont overlap. I then copy the weighs from meshes and everything looks fine. Until I upload it and I begin to see that the faces on mesh on the inner side of thighs slide upwards. I do select "Use bind pose" in export settings. Do I have to modify the weights so it doesnt slide upwards? Because I have tried and nothing helped. 2. Is there a way to make the thighs in Blender thinner? I found out I can modify the leg muscle slider in "Appareance" tab of Avastar, but it looks kind of weird. Is it possible to make use of this slider and model the pants with edited values? Will it look normal? I hope I mentioned everything I wanted, I am not sure what else to do ^^ I attached pictures of my export settings and the picture of the mesh. To note I did not modify the weights beyond copying from meshes. Thank you for any suggestion.
  2. Naouvoo

    Mesh Clothing LOD

    Thank you for your replies Optimo and ChinRey! I should indeed make the LOD models. Did not know about the bug. Cheers.
  3. Naouvoo

    Mesh Clothing LOD

    Hello! My question is: is LOD important when making mesh clothes? Do attachements such as mesh clothes always load no matter the distance? I am asking because when I upload something and set the LOD to 0 on high, medium and low the mesh is still visible even from distance. This also lowers the complexity and server load. However if I rezz it on the ground it appears as a signle triangle from even small distance. Can I only view the worn mesh as intended while other people see it as a single triangle or all mesh clothes creators set this LOD to 0 and the mesh is not affected by LOD? Thanks!
  4. Hello! I am new to Second Life and wanted to try a few clothes for myself only. As you can see in the picture the mesh body thighs are close together. What I did is, I rotated the bones into a slight A pose and went on scultping my mesh. However, after binding it to armature with avastar the pants moved into a more visible A pose making it impossible for me to continue as this way I had a lot of unweighted vertices. My question is: If I want to create mesh is it possible to do it in A pose or do I need to keep the provided mesh body intact and make it fit ? Do I split the body in halve so I have only one leg/thigh and model around it with mirror? Any tips?
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