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Brick Swansen

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Everything posted by Brick Swansen

  1. Commercial parcels in several sizes available. Beautiful Moderate Sim with mountain surround. Custom parcel sizes available on request. 1 Parcel: 16,384sm (1/4 Sim) L$4000/Week 5,000 Prim http://maps.secondlife.com/secondlife/Sunset%20Rock/183/75/24 2 Parcels: 8,192sm (1/8 Sim) L$2000/Week 2,500 Prim http://maps.secondlife.com/secondlife/Sunset%20Rock/39/73/24 http://maps.secondlife.com/secondlife/Sunset%20Rock/100/61/24 2 Parcels: 4,096sm (1/16 Sim) L$1000/Week 1,250 Prim http://maps.secondlife.com/secondlife/Sunset%20Rock/220/162/24 http://maps.secondlife.com/secondlife/Sunset%20Rock/216/209/24
  2. Commercial-Only Land 3 Parcels: 8,192sm (1/8 Sim) L$2000/Week Purchase Includes first week's tier 2,500 Prim Allowance http://maps.secondlife.com/secondlife/Sunset Rock/218/201/24 http://maps.secondlife.com/secondlife/Sunset Rock/96/84/24 http://maps.secondlife.com/secondlife/Sunset Rock/38/76/24 1 Parcel: 16,384sm (1/4 Sim) L$4000/Week Purchase Includes first week's tier 5,000 Prim Allowance http://maps.secondlife.com/secondlife/Sunset Rock/181/83/24 Willing to discuss combining or dividing parcels. Please read the covenant before purchasing.
  3. Not looking to rent, transfer only. GF preferred. Please message me in-world. Brick Swansen
  4. lol wow. My bad http://maps.secondlife.com/secondlife/Poliahu/184/151/30
  5. Linden Road on West Side, Linden Water on East side Drive AND sail. Beautiful spot on a hillside with access to protected mainland road, with a break in the guardrail so you can pull right out of your driveway, and place your boat on the protected Linden waterway leading to the open sea. http://maps.secondlife.com/secondlife/Poliahu/184/151/30
  6. Hey thank you! I look forward to checking this out
  7. Yeah, lol... antique but still totally usable! I just didn't want to have to mess with it. I'd rather just mesh. But I'm picky, so it might have to go down this way.
  8. Thank you! I feel like I had searched every way possible and still couldn't hit just what I was looking for. Unfortunately Kamala no longer has an in-world store to demo, but I will definitely check out RNP. Thanks again for the help.
  9. Hello Forum, I am in search of some good dining animations for a table set I've created. The need to be full-perm, so I can sell the table set. I have some I purchased, but they don't work with an actual table. Either the arm sink into the table, or the legs pop up through (no space bw legs and arms for the table). Eating animations would be nice too. Thanks! Brick
  10. I hadn't even considered normal maps, mostly because of the fact that they mostly go unseen. But there are plenty of people looking for quality products who will have graphics set appropriately in order to see the quality I'm sure. But the idea of using the baked images from higher poly models could be a great solution here for all of it. Thanks guys! Will experiment.
  11. Hey thanks again. I appreciate your insight. I have been learning from online videos, and there are lots of resources, but I will try to keep that in mind a little better. Highly detailed organic modeling may need to become something different than the vision in my head ;).
  12. Thank you Chic. Yeah I probably shouldn't spend my weekends at this either, lol. But so I got it to work. You made me consider the polys, so I just decimated it at 50% for the highest LOD. It was pretty high poly. That worked. All lower LODs generated from the decimate mod came in fine after that. Makes me wonder how people make such intricate avatars and things like that with low poly mesh. Any suggestions? Because I lost a lot of detail.
  13. Thanks for the reply. I guess it does upload as a linkset, with the 2 objects becoming links. I've had no problems with that in the past. I'm only naming the LODs with a "M" or "L" added to the end of each new LOD. Please tell me the alternative to the decimate modifier. You're the second person to tell me that, so now I am curious.
  14. I am losing my mind on this one. I have a Blender LOD issue maybe someone can help with. I cannot figure it out. I have a Blender model with two objects. Each object was created by joining several objects. One of the two is made up of several pieces that were sculpted with the sculpt tool. So the problem. I get the "LODs have a different # of texturable faces" error on my first decimation (Medium LOD). There are only 2 materials in the whole thing, one for each object. I have created my own LOD models using the decimate modifier, and even tried only a slight decimation. Still got the error. Yes, there are only two materials in the model, one for each LOD, and with each LOD there is at least one face with the material applied. I have tried renaming the dae files. There are only one UV map for each object. What else can cause this? I'm going crazy here.
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