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SeeAirAhh Josephina

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Posts posted by SeeAirAhh Josephina

  1. 9 hours ago, Innula Zenovka said:

    At first sight, that looks to me as if it should work for a multiple-prim linkset provided you  put it in the object's root prim.   Have checked on where it is in the linkeset?

    Yes, I put it in the root prim and it would not move if it is linked to other prims.

  2. This script will not work with more than 1 prim, I was hoping someone could help me.

    string  default_spot;
    string  current_spot;
    float   set_x;
    float   set_y;
    float   set_z;
    vector  new_pos;
    vector  temp_default;
    rotation    new_rot;
    integer touch_event = 1;
    integer counter = 1;
    string  state_current = "rotation";

    default
    {
        on_rez(integer start_param)
        {
            llResetScript(); 
        }
        
        state_entry()
        {
            
        }

        touch_start(integer total_number)
        {
            if ((touch_event == 1) && (llDetectedKey(0) == llGetOwner()))
             {
                default_spot = (string)llGetPrimitiveParams([PRIM_POS_LOCAL]);
                llSetTimerEvent(0.1);
                touch_event = 0;
            }
            else if ((touch_event == 0) && (llDetectedKey(0) == llGetOwner()))
            {
                llSetTimerEvent(0.0);
                llSetPrimitiveParams([PRIM_POSITION, (vector)default_spot]);
                llSetPrimitiveParams([PRIM_ROTATION, llEuler2Rot(<0, 0, 0> * DEG_TO_RAD)]);
                touch_event = 1;
                counter = 1;
                state_current = "rotation";
            }
            
        }
        
        timer()
        {
            if (state_current == "rotation")
            {
                new_rot = llEuler2Rot(<0, 0, (360.0 + llFrand(-360.0))> * DEG_TO_RAD);
                llSetPrimitiveParams([PRIM_ROTATION, new_rot]);
                state_current = "prep";
            }
            else if (state_current == "prep")
            {
                current_spot = (string)llGetPrimitiveParams([PRIM_POSITION]);
                set_z = 0.05 + llFrand(-0.1);
                temp_default = (vector)default_spot;
                state_current = "movement";
            }
            else if (state_current == "movement")
            {
                new_pos = llGetPos() + <0.05, 0.0, set_z> * llGetRot();
                if ((temp_default.x - new_pos.x < 5.0) && (temp_default.x - new_pos.x > -5.0) && (temp_default.y - new_pos.y < 5.0) && (temp_default.y - new_pos.y > -5.0) && (temp_default.z - new_pos.z < 1.5) && (temp_default.z - new_pos.z > -1.5))
                {
                    llSetLinkPrimitiveParamsFast(0, [PRIM_POSITION, new_pos]);
                }
                counter++;
                if (counter == 20)
                {
                    llSleep(5.0);
                    counter = 1;
                    state_current = "rotation";
                }
            }
        }
    }
     

  3. Since 2006 Cinderella's Castle has kept a child friendly presence.  Recently the owners have thought small shops along the parade route might be a great idea.  We are not concerned about generating revenue insomuch as adding to what is already there.  A small cardboard box castle is what we are envisioning with enough room for branding and vendors, Feel free to visit and if you have items you feel may fit contact SeeAirAhh Josephina Cinderella's Castle

  4. Want to work at the most magical place in Second Life?  You could be part of the team that brings the magic!

    We have the following open positions:
    DJ
    Characters
    Event Creator

    DJ:
    We would like to have at the most 1 event per day.  We are looking for a self motivated DJ who could both DJ and Host as well as setup events in Second Life Search.  Qualified candidates will have at the very minimum 90 days in the game, their own stream, an assortment of Disney and other music that fits the theme and a basic knowledge of how to setup events in Second Life and have worked as a DJ before.  We are willing to pay $300 per shift for a maximum of $1500 per week and you keep 100% of your tips.

    Characters:
    Characters work on a voluntary basis, no requirement for length of time in game you only need to do a full dress rehearsal in character with clothing, you set your own hours and days, your only required to send out a notice in the group when you decided to appear at the park.

    Event Creator:
    We need someone to create a variety of events in SL Search, we would even be wiling to train the person on how to do it.  Pay is $25L per event created, we will need to verify each one by using SL Search.

    If you are interested please contact SeeAirAhh Josephina. 

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