Hello. I'm trying to make my mesh avatar's lashes all nice and shiny (making a shiny golden girl type avatar.) It's a displacement map that is white for lashes and black+alpha for empty space.
So it stands to reason I should be able to use the same texture as Spec and do just fine, right?
Except when I try that I get weird gray fringe-y effects on the outside.
Attached are images of the weird eye ring effect thing and my texture windows for Disp/Spec maps. I tried setting the scale on Spec to 1.1 like the Displacement but it didn't work; I suspect it might have something to do with the repeats per meter being off, but I am really truly clueless here.
Any help would be appreciated. (Using Utilizator Avatar 2.0 if that matters at all.)