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Rayeanners

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  1. Ope, nevermind! Figured it out. It was due to the spec texture not using alpha (I accidentally saved it as .bmp instead of a transparency-enabled format like .png.)
  2. Hello. I'm trying to make my mesh avatar's lashes all nice and shiny (making a shiny golden girl type avatar.) It's a displacement map that is white for lashes and black+alpha for empty space. So it stands to reason I should be able to use the same texture as Spec and do just fine, right? Except when I try that I get weird gray fringe-y effects on the outside. Attached are images of the weird eye ring effect thing and my texture windows for Disp/Spec maps. I tried setting the scale on Spec to 1.1 like the Displacement but it didn't work; I suspect it might have something to do with the repeats per meter being off, but I am really truly clueless here. Any help would be appreciated. (Using Utilizator Avatar 2.0 if that matters at all.)
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