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Jeanie Jupiter

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Posts posted by Jeanie Jupiter

  1.  

    1 hour ago, Silent Mistwalker said:

    Voice is Vivox. I think group chats might be, too. Unreal and Unity both use Vivox so it seems logical that voice and group chats in SL are Vivox since voice definitely is.

    Wonder if we could get a Linden to confirm or specify. @Linden Lab

    It would be wonderful if a Linden could verify one way or the other.  It looks like folks seem to have the same two 'technical' opinions that I have heard, and we don't know which (if either) is correct. Thank you for potentially bringing it to attention. :)

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  2. 3 minutes ago, Silent Mistwalker said:

    I've seen it make a difference in group chat lag when the groups start getting a large membership. The more people in the group the more people leave the chat window open when it pops up (without talking) and that is what contributes to the lag so booting inactive members can help. Of course it all depends on the kind of group and how active the chat is. Go hang out in FS support sometime. The more people in the FS support group chat, the laggier it gets and it's about the largest group there is in SL that I'm aware of. Thousands of people in it.

    Eliminating people who haven't logged in this year would have no effect on that particular lag...  as I understand it, it is only folks entering and leaving the group chat that make a difference. Someone suggested that eliminating the folks who haven't logged in lately was a solution - but that doesn't make sense to me. I would like to know if I am wrong :)

     

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