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xxLOTHxx

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  1. Observation: All new accounts/users eventually arrive in a Social Island. The odds are very high these "noobs" will be harassed and or abused in some form or another. Is this the type of greeting awaiting the unsuspecting noob? Many have decided at that point to quit. Seems like bad business practice to allow these new users and potential contributers to the SL economy to be subjected to these practices to the point of deciding to leave as soon as they arrive in Second Life. Do not reply with the typical " Well those are known places in SL and you should just leave the area" Sorry but how is a noob who knows nothing about SL and who is sent there automatically going to know this? Solution: Of all the SIMS in SL - the Social Island SIMs should be heavily policed to give new users a chance for a decent new experience in SL. They don't know anything at this point so don't go on about all the tricks etc. to counter a griefer /troll - they are not you! They are new! If you don't remove the weeds they will eventually take over the garden that no-one will want to visit. Cheers
  2. Thanks for the reply. You said the "restriction is deliberate". For example wearing an animation override and activating a hover animation will displace the avatar a certain distance above ground level. The avatar is physically located at a specific x.y.z coordinate, but the animation that moves the avatar above the ground makes it appear visually higher off the ground ( different coordinate ). So this ability to displace the avatar above the ground ( hover) is circumventing a restriction via a bug or are you saying that animating visually beyond a specific distance is circumventing a restriction? Thanks !
  3. Playing around with Qavimator and trying some simple tests to determine the max distance I can move an avatar via animation. For example Qavimator Y position swings from -196 to +196. Not sure if that is meters. When I try either extreme and upload to SL seems the max I can move is 10M. Does anyone know if there are limitations to the distance an avatar can move via animation? And if so are they any other ways to offset an avatar in a non-rez area. Thanks
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