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MartinKnight0

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Everything posted by MartinKnight0

  1. I think that it has a lot to do with how fast things load, for instance if I set it to 100 kbit/sec, I would have to wait a very long time to download and see all the textures, avatars, etc, when I enter a new area. Anyway, I have started using Firestorm (64 bits) and so far it seems to run way more smoothly than the Official Viewer, although I will have to use it for a while to see how the crashes situation goes. Thanks everyone for the help, I will post more if there's any update.
  2. My bandwidth is already set to 600kbit/s though, isn't that already pretty low? It would take forever to rez things if I went below that. Which settings do you recommend for texture memory and bandwidth on Firestorm in order to have the best performance?
  3. Alright, thanks Lillith, so this evening I will try to max out cache storage, if that doesn't help, I will install Firestorm, and if that doesn't help either, I will just play SL on my desktop pc. And I think I can't decrease the draw distance any further, 64m is the minimum on the official viewer, I believe.
  4. Hello, I have a problem with the Official Viewer: it works fine most of the time, but when I TP to a crowded place (like a club with 20+ people), it usually crashes after 1 or 2 minutes, even if I un-render everyone by default. A few times it also crashed when there were not many other players around though, for instance if I fly fast across many sims. My graphic settings are already pretty much at the lowest: draw distance 64m, avatar complexity to minimum, etc. I am using a laptop at the moment; so I know it's not ideal, but I thought it would be able to handle SL on minimum settings. I have been told that I should be using Firestorm, and I probably will, unless I can get there crashes to stop, maybe by changing bandwidth or texture memory? They are currently set to 600kbit/s and 500 MB respectively. I didn't raise them because from what I have read on the forums, it seems that increasing them only makes things rez faster, and has the side effect of actually increasing the viewer instability and the chances of crashes happening. Thanks in advance if you have any tip to get rid of these crashes. Specs:
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