homelike
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Posts posted by homelike
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I was wondering if there are ways to upload with less prims, I made an object of only three primitives modified in blender, then exporting it to second life, and according to the size it occupies in the scene, it has a total weight of 80,,
I would like Know if there is already some thread talking about this topic, about tricks or ways of exporting less weight on the scene. thanks!.
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thank you very much Aquila Kytori :v !!
It is just what I needed, I had been looking for a long time >_<.
Works also with the textures, thanks!
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hi, i have INFP personality and Im a bit aspie and shy, i like:
blender3d, paint, cats, nature, art, 80s 90s manga, music (various styles: indie, electronica, bosanova, jazz, vaporware,,), weird films (films as donnie darko, memento, coherence, melancholia, the cube, the thirteenth floor 12monkeys, taxidriver,,) in sl sometimes i like to be a cat, Im not looking for a couple or similar topics (and not voice, cam,,) im asexual in rl and sl, but nfortunately I am a very sensitive and sentimental person (BUT no no no, I do not seek to fall in love, >_< never never never!)
i would like to know if they are someone who feels a bit indentified, I find pleasant to talk (chat) with adults (30,40,50,,) I really appreciate people who are calm and honest, I find interesting people who feel different.
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The scene fills me with many materials and textures, (because it is a prepared scene in which I want to go to work all the tests and new objects,) then comes a moment that is filled with many materials, textures, brushes, and becomes confused and not very comfortable, then although I press X icon, to delete materials and textures, they continue to appear when displaying the list to select material or texture. What would be the correct way to empty the scene of that information?
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Hello, Im learning blender and I am starting to be a builder.
I would like to meet other builders. If you want IM me. Thanks.
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Yes, I meant that word :v
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Ok, solution
when making the link, the last object selected before making the link was not material >>> then all objects became non-material.
so I have created a material cube, I have selected one by one the objects and then selected the material cube, then I made link, and this to transformed the objects into materials-objects again (the option of immaterial had been stuck without being able to select, But with this form you can redo material physical objects again) -
I am creating an object that has more than eight material IDs, so I was forced to split it into several separate mesh, so I have the following problem:
By linking various objects with physics, they become phantoms and lose physics. Is there any way to do it?
thanks!
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Thanks Chic Aeon! It works thanks to your help! Thank you so much for responding so quickly.
his is very helpful to me, thank you very much! -
Hello everyone.
I am using the official viewer. for more easy I have generated a separate file (with many simple cubes) as a physical file,
so original mesh + physical mesh file (with a lot of simple mesh box)
but it does not work well that way, I do not know what the problem is..
please help,
hanks!
Tricks to export mesh to second life with less prims
in Mesh
Posted
Thank you Aquila Kytori for your kind help. I found interesting the difference of situations according to the size of the object, thank you.
In this case it is a very simple but large geometries, so I imagine that is it the cause.
Today I have problems loging in second life (in addition to some problems of my connection wifi > _ <),
I have a bit intuition of something and I want to do a test, tomorrow if I can, if it works I will share the idea here. Thanks again!