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homelike

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Posts posted by homelike

  1. 13 minutes ago, Aquila Kytori said:

    hi :)

    Check out Chinrey's post here :

    I know you didn't ask specifically  but in your prim to mesh example i'm guessing its the Physics weight that is causing the high LI.

    In the uploader check to see which is higher, the Download weight or the Physics weight.

    If its the physics then you need to create your own physics mesh. This should be as simple as you think you can get away with. For example, if you are making a table then a single cube and Analyzed in the uploader  may well be all you need. If its a more complicate item like a building then use the planes, not Analyzed method for creating collision surfaces.

     

    If its the Dowload weight that is higher then you need to work on creating less complex lower LOd meshes.

    For  small items like a flower vase it will be the number of verts/tris in the Lowest Lod mesh that has most effect on the final LI cost.

    If its a larger mesh like a house then it will be the Medium or Low Lod that you have to work on the most.

    If its a huge 64m x 64m x .. lanscape mesh then the Lower Lods meshes will probably have no effect on the Download weight at all.

     

    Don' be afraid to post screenshots (cropped) in your questions, the more the better :)   The more info you can give the quicker and better the reply will usually be.

    For example, "modifed" could mean anything, perhaps you added 3 levels of subdevision only you know this.........

     

     

    Thank you Aquila Kytori for your kind help. I found interesting the difference of situations according to the size of the object, thank you.
    In this case it is a very simple but large geometries, so I imagine that is it the cause.
    Today I have problems loging in second life (in addition to some problems of my connection wifi > _ <),
    I have a bit intuition of something and I want to do a test, tomorrow if I can, if it works I will share the idea here. Thanks again! 

    • Like 1
  2. I was wondering if there are ways to upload with less prims, I made an object of only three primitives modified in blender, then exporting it to second life, and according to the size it occupies in the scene, it has a total weight of 80,,

    I would like Know if there is already some thread talking about this topic, about tricks or ways of exporting less weight on the scene. thanks!.

  3. hi, i have INFP personality and  Im a bit aspie and shy, i like:

    blender3d, paint, cats, nature, art, 80s 90s manga, music (various styles: indie, electronica, bosanova, jazz, vaporware,,), weird films (films as donnie darko, memento, coherence, melancholia, the cube, the thirteenth floor 12monkeys, taxidriver,,) in sl sometimes i like to be a cat, Im not looking for a couple or similar topics (and not voice, cam,,) im asexual in rl and sl, but nfortunately I am a very sensitive and sentimental person (BUT no no no, I do not seek to fall in love, >_< never never never!)

    i would like to know if they are someone who feels a bit indentified, I find pleasant to talk (chat) with adults (30,40,50,,) I really appreciate people who are calm and honest, I find interesting people who feel different.

  4. The scene fills me with many materials and textures, (because it is a prepared scene in which I want to go to work all the tests and new objects,) then comes a moment that is filled with many materials, textures, brushes, and becomes confused and not very comfortable, then although I press X icon, to delete materials and textures, they continue to appear when displaying the list to select material or texture. What would be the correct way to empty the scene of that information? 

    Sin título-1.png

  5. Ok, solution :)

     when making the link, the last object selected before making the link was not material >>> then all objects became non-material.
    so I have created a material cube, I have selected one by one the objects  and then selected the material cube, then I made link, and this to transformed the objects into materials-objects again (the option of immaterial had been stuck without being able to select, But with this form you can redo material physical objects again) :D

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