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DaisyCalderwood

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Posts posted by DaisyCalderwood

  1. 7 hours ago, Alumna Cornell said:

    Hello, everybody - Just wanted to let those who are collecting candy know that I have a pumpkin at the entrance to my always-open house. So far only 19 people have found it :(  Why not visit and look at the exhibition, indulge yourself in the cafe or daydream in the garden while you're there? http://maps.secondlife.com/secondlife/Walrus Beach/83/111/33

    What a lovely location ! I must go back to Bradford to visit, I am reminded how nice it is.

    mmm and your cup cakes... they must be home made? Snapshot_243.jpg.f07d582b09a7aee52dc93b2059378fa9.jpg

     

     

    • Like 2
  2. 25 minutes ago, Drayke Newall said:

    Since the topic was about in part long load times of things etc. Lets look at textures even. Why cant labs make it so that texture size is relative to the texture face size. Have a small finger ring... sl downsamples the texture to a max 8x8 texture on it. Have a large 64x64 background scene sl allows max 1024 texture on it. 

    Wouldn't that wreck huds, where you want to look at detail close up so you can tell where to click to navigate the menus?

  3. To be fair to Prok, not speaking out and letting people know what is going would be more work for them as they would have to explain the situation to more people individually, it would be acting out of fear and allowing the griefers to disrupt their business more. When ignoring them causes you more problems it is no solution or help. They may be damned if they do and damned if they don't, but speaking out in this case is a matter of damage limitation.

    I for one, because of reading this, will understand what is going on if I see one of these griefer events or bot spammers and report it.

  4. 2 minutes ago, LittleMe Jewell said:

    Ahh, I remember hearing about forcing things to 'land impact'.  So what is the object properties going to say for Sculptie vs Regular prim?  If the house is "partial mesh" will it be obvious in edit mode which parts are mesh?  Can the mesh parts be linked to prim parts?  If so, that might rule out anything that is partial mesh from me easily modifying it.

    To tell if something is sculpty or not, edit it and look in the object tab (if it is part of a linkset, tick edit linked first), it will show as sculpty (where a regular prim would show box, or sphere or similar) and will have a sculpt texture displayed. Mesh can be linked to either prims or sculpties. If you are using convex hull trick you may as well add them in with the linkset that has the prims in.

    • Like 1
  5. 44 minutes ago, LittleMe Jewell said:

    This assumes that the builder actually gave plenty of decent images.  It would also require me to be capable of whatever mods I wanted to make.  I'm quite limited in my ability there -- i.e I have absolutely no clue what "the convex hull trick" even means.  I can retexture and sometimes move / remove / add walls.  Resizing an entire house - I'm not sure about that.  Additionally, part of what I always want to do is walk through the bedrooms.  Some are too tiny, yet structured in a way that is not really condusive to enlarging.

    I have purchased a couple of really cheap ones to try, but after more than a few of those buys, if they don't work, the cheap amounts start adding up.

     

    The pictures for the home told me enough, but there weren't that many clear pictures. It was hard to tell from their advert photos how good the textures were, but retexturing prims is much easier than mesh, What was important to me was the shape of the building, and how I could see how it would fit on the parcel. The size of the rooms themselves aren't so important to me, and the limitation if you are modifying a building is really more the parcel than the building itself.. Also what goes on in my bedroom is probably left private so I bought a 5 land impact mesh skybox for 15 Linden dollars which works perfectly for me. Again with that I never bothered to look to demo it. I could see enough from the two pictures in the advert that it should suit my needs. With the addition of some prim walls it has a bedroom, bathroom & kitchen\diner lounge with one of those windows with a view just behind it.

    I didn't know the convex hull trick would work so well on the beach house, I wasn't banking on that when I bought it, infact I am surprised the builder hadn't already used it. Basically by setting the physics shapes of linked prims to convex hull it forces them to be counted as if they were mesh so for simple prims it halves the land impact. Any sculpties are best removed from the linkset and added to their own so they don't get counted as mesh.

    For small parcels in awkward shapes like you get on mainland modifying a building is really the best way to go about it. I spent quite some time looking on Marketplace trying to avoid getting my hands dirty doing a rebuild... but there really wasn't any other option, and I am so pleased I did.

  6. If it is made of prims then even if there isn't an inworld demo the marketplace images and reviews can be enough to warrant buying something.

    I just bought a home advertised as 24x25m and 70 Land impact. After a bit of modification it fits my parcel (16m wide), and with the convex hull trick is now 30 land impact, it has docking for a boat (I have a cute little tugboat for it) and looks, imho stunning. 88 Linden dollars well spent.

    For mesh an inworld demo is maybe needed, but for something you can modify and the cost is not high, I wouldn't be put off by not being able to see inworld.

    home1_001.png

    home1_002.png

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