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Jack Francois

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Posts posted by Jack Francois

  1. I dont think you can freeze transforms on joints.  My rotations are all set to zero though, and scale is 1 on each joint.  Basically, I just move the joints to where I want them, rig, export, and when i upload, include skin weights and joint positions, but it still shows as the standard skeleton, and playing an animation just results in a mess.  It's helpful to know at least it can be done from Maya, just not sure where I am going wrong yet.

  2. I am new to custom skeletons.  The front legs are the Arm bones (collar, elbow, etc) and I can't seem to get them to bend straight forward rather than out to the side.  I have tried moving the joints around, which seems to affect it, but not sure how to get it the way I want.  Thanks. 

    blender_2017-11-20_09-58-42.png.bd8aeb56634358687954c00b7889cf21.pngblender_2017-11-20_09-59-33.thumb.png.0e8266fab325cb23ad7ee4199f888bef.png

  3. I made a simple animation that rotates and translates the arms and shoulders, and rotates the collar joints.  The animation makes a loop.  For some people though, it leaves the shoulders slightly out of place after playing and they have to reset skeleton.  Could anyone explain what causes this and how to avoid it?  Thanks.

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