Hi all, I've been looking around for help, but didn't see a clear answer for this issue.
I'm using Blender v2.77 atm for this certain mesh. All the bones and vertex groups are correct. The scaling is correct. Even when I preivew the upload, my joints are all there.
But for some reason, the mesh is completely exploded and huge, and I can barely even see it in the preview. I did not use a preset skeleton, I made my own.
I'm not sure if I'm exporting incorrectly or not.. If I'm missing an important step please let me know. I know I have a lot of vertices (which I will tone down later), but that can't be the issue right?
Mesh explosion after applying skin weights.
in Mesh
Posted
Hi all, I've been looking around for help, but didn't see a clear answer for this issue.
I'm using Blender v2.77 atm for this certain mesh. All the bones and vertex groups are correct. The scaling is correct. Even when I preivew the upload, my joints are all there.
But for some reason, the mesh is completely exploded and huge, and I can barely even see it in the preview. I did not use a preset skeleton, I made my own.
I'm not sure if I'm exporting incorrectly or not.. If I'm missing an important step please let me know. I know I have a lot of vertices (which I will tone down later), but that can't be the issue right?
Before: https://gyazo.com/8e56482e46a5a7bc06728e8828a057cd
After: https://gyazo.com/61cec409e17d600d7b1dec4f078b190f
Blender: https://gyazo.com/f2cea85f0670e9536f0556c9f8c9f677