Sassy Romano wrote:
GinkoStardust wrote:
I apprciate the suggestions. but it is not what i am trying to do. the user MUST be able to edit script B(my original example). appliers do this very thing.
Why can you not just pass the values into the script via a notecard?
I guess I could but I don't know how to do that either, I'm at the edge of my abilities. from what i read notecards aren't as secure.
omega doesn't use notecards. it uses code like this
output = "Upper" + ":" + upper_texture;llMessageLinked(LINK_THIS,-1,(string)output,"");"
i was all proud of myself because i manage to cobble together my own applier script using examples from lslwiki.
you add the UUIDs, drop it in the avatar, then click on it and the textures get applied. so then feeling all proud I thought maybe i could make it more professional by making so instead of the user editing the script and clicking on the avatar, they could edit a script in a prim and click on that(just like a standard omega applier).
i kind of got there, but then i realized the channel would be visible making it vulnerable to being messed with. so i went looking around for a solution, came here and scoured lslwiki, much was over my head but I kind of understand that LINK_THIS is how two scripts in the same prim can talk to each other without needing a script and so it occured to me one could be nomod and pass the info to the mod one. then when i looked at the omega script i found that code and so i thought i must be on the right track.