I have been trying to rig my custom made mesh for sl but I I can't figuire out what im doing wrong. The mesh is supposed to be half the size of the default skeleton but when I import it into second life it distorts it horbbly like its melting. I did not scale any bones I simply moved and aligned them to the parts on the mesh body. I figuired that it might be slightly distorted until I add on a shape to it but I don't know how to do that and ontop of that I know for a fact that something im doing is wrong. I have been trying to get this to work for like 2 days now. All the tutoirals I looked at only apply for normal size meshes not ones that are of different sizes, so because of that I do not know what im supposed to be doing to make the mesh look proper. Thanks in advance.