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vybeimvu

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Everything posted by vybeimvu

  1. Okay thank you, will do some research
  2. Alright, well my system can handle it but maybe others won't. everything or just the diffuse? However, the diffuse are Vray baked textures from 3DS Max to targa only the normal and specular are png
  3. Thanks this fixed it i forgot that my diffuse has a black background, didnt know that would pick up as transperant on the diffuse, it was set to "Alpha Blending" i changed it to "Alpha Masking" now it looks fine, thanks
  4. Hello, I'm new to meshing on SL, although i have made meshes on other platforms. I have made some furniture but what happend just now hasnt occured to me yet. When moving around the mesh some parts seem to dissapear or behave strangely.   Here's the model inside 3DS Max:  The mesh was exported to .dae with default settings (like i said it didnt happen to the other meshes) It has 3 diffuse, normal and specular maps. Any solutions or guidence in why this happens would be appreciated :) Edit: Without the normal & specular maps the biggest problem is gone, but there is still some minor behavior, i've checked inside 3ds max if the (polygon) normals were flipped that was not the case. 
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