Jump to content

Marymommy

Resident
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Im not certain this is possible, but asking here just in case. I have two piercings for my face, a piercing for the bridge of my nose, another for my chin. Separately, each attaches to my avatar at different points, nose and chin respectively. I have the ability to modify both. neither are rigged so I can move either freely while they are attached to my avatar. Should I rez both on the ground, I can link them, however, attempting to link the resulting combination has one of the items a great deal out of place, and as my chin moves independently of my nose, even using 'edit linked' and moving the item to sit roughly in the right place doesnt really help. If I have the two items attached to my avatar and choose both in edit, and select 'link' an error message pops up stating "Link failed, nothing linkable'. My hope in doing this would be to reduce the overall number of mesh items the system considered attached to my avatar. So, ultimately, is there a way to link two attachable mesh items so they sit and act appropriately in their respective locations?
  2. I am trying to get my first club off the ground and would like the option of my guests to have an object of some sort to click that would lead them to a flickr group page I have already set up. I have been to clubs that have this set up. click the object, the person is asked if they want an external browser opened. If they agree to it, the browser pops up and takes the to the page. The research I have done so far seems to suggest using llLoadURL but with my neophyte level of object construction, I can't figure out how to set up the object to even take the coding. Any help would be appreciated.
×
×
  • Create New...