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polygonmonster

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Posts posted by polygonmonster

  1. Just now, Paladin Tyran said:

    man, model itself is nice but there are more things to know before geting one.

    1. body , with no armor, it will be bento or not? compatible with other meshes like hair, clothes something some one can ad without problem.is a little niche for complete fantasy avatars with no posibility of chance from end user.

    2. price range. no explanation needed here

    3. i can think of 2 or 3 more but too lazy now. need coffee first

    Yea, this is why I'm posting this early on to see the response of the community. My goal is to make it react to the system deformers, use of physics, etc... It might not be compatible with everything out there since my main goal is to provide a new avatar for completely new content instead of making it work with current bodies. Since this avatar will have very common body proportions it might fit other current clothing and armor but that's honestly not my priority right now because I won't be able to finish it. I'm very interested in the rest of your list once you get your cup of coffee 🙂 I'm drinking one right now too 😉

  2. Just now, Waiomao said:

    Aloha Polygonmonster. As others have said the mesh & bento items can be daunting, but I enjoy that challenge. I appreciate the artistic and technical nature of these items, and have fun customizing them. At the same time, yes - every update means I have to spend time changing dozens of saved outfits. Groan. I'll be trying out the method noted above!

    A big draw for me to mesh & bento is appearance. Simple example: where I live people are barefoot a lot, and system avatar feet look like wax melting in the sun. Ugghh. Also, mesh and bento bodies and heads can be customized to create something very close to the appearance you want, realistic or imaginary. I haven't figured out yet how to add additional arms and legs, but I'm working on it 🙂

    I have mesh & bento body and head on both my main avatar and on my alt, but change to system body & head when in a crowded sim. Some busy events like concerts, clubs, and other places are so busy that everything lags, and some of the benefits of the mesh & bento are lost while the sim stutters. Having said that, I wear my mesh & bento even in busy clothing stores in order to try things on "on the spot."

    True, now that I think about it yea... people should have the liberty to choose what they like no matter the level of complexity to the customization. If people like something, and they want to look unique, they will find the way no matter how hard the process is. SL has showed me how personal an Avatar identity can really be. Thx for your comment 🙂 

  3. Just now, Isabela Niki said:

    Yo tampoco los uso, sigo con mi avatar de siempre, que me encanta y para el que tengo montones de ropa y complementos, para la ropa nueva solo tengo que modificar un poco mi cuerpo y ya, todo perfecto, no necesito mas, ni complicarme la vida para nada, reconozco que alguna vez pensé en cambiar pero lo que encontré no era ni de lejos como mi avatar así que desistí. En definitiva me quedo como estoy.

    Interesante. Me pregunto, sueles comprar ropa en eventos para tu avatar clásico? ¿Sabes si de casualidad existen eventos y tiendas que estén al día al sol de hoy que contengan contenido para esos avatares? Gracias por comentar 🙂 

  4. I only notice a huge problem, this is mostly specifically for content creators.

    Having a body and head system where you need to ask permission for getting access to a developer kit really makes this a restriction to newcomers (content creators). Second Life is supposed to be open to everybody and limiting this is something I really don't like since you have to apply to this developer kits and cross your fingers you are going to be accepted. Yes, you can create content anyway, but if you really want to make clothing fit those meshes... you really need them and at the end of the day, people have to create mask systems so people can wear almost every cloth they buy (and this not always work because of the number of brands out there). So... this is something LL needs to fix, this not only to satisfy this issue, but to make things work correctly. If this means content creators already established in the economy needs to modify their mesh bodies products to adapt to a new system created by LL, I think is fair to do so... That's my only issue.

    • Haha 1
  5. Just now, LittleMe Jewell said:

    I have a mesh body, but still use my classic head.  It's not really about money (or at least not totally) but more about being comfortable with my current look and so far not being able to achieve something close enough in the mesh heads that I've played with.  I don't see any reason to spend roughly $20 US on something that I'm only so-so about.

    Yea, I like a few of those meshes but people are getting crazy with polycount limits... this makes SL even slower... I really can't understand why is so hard to make the community to adapt to such standards for a platform that runs on the web.

    • Like 2
    • Haha 1
  6. Hello guys, here working on my first line of clothing work in progress, get ready for Post Nuclear explosion, if you want to see the process I can setup a broadcast to share some skills and ideas. I'm making this meshes "next gen" lets see if it fit the project Sansar soon.

    Softwares: Blender / Zbrush

     

    

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