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snakeyoslo

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Posts posted by snakeyoslo

  1. 1 minute ago, Female Winslet said:

    The amount of time needed really depends on the method of travel and the size of the parcel. It gets more complicated on the mainland as a whole. In that setting, we'd have to either (1) have a sliding scale of some sort depending on probably parcel size or (2) come up with a one size fits all number recognizing that it might be too much/too little for some circumstances. 

    Yeah I do understand that but what I was thinking was at least a blanket ban on the 0 second warning ones, at least for mainland, and if these new security devices were offered as an incentive to premium accounts then maybe that would happen

    • Like 1
  2. I don't own a house on the new sim since I own land elsewhere but I think it would be a great idea if this was rolled out over all mainland grids and premium account holders, especially the 15 second rule, don't know how many times I've been tp'd home without warning, it's rude imho, and yes I use orbs on my own home sim but they can't be set to anything less than 20 seconds which I think is more than enough. 

    • Like 4
  3. 3 hours ago, Rider Linden said:

    Parcel owners should have access to all EEP features (unless the estate managers have explicitly specified otherwise.) 

    The only exception to this will be sky altitudes (equivalent to what Firestorm calls "zones").  These are only settable at the Region level.

    How will this work with group owned parcels and land Rider?

     

    (I believe this is my first post so excuse any etiquette I missed)

     

    Edit: nope, seems there are 4 other posts out there somewhere, oh well

  4. Hi, thank you for your reply, both the bottom and top sections have the same lay out in layers without any masks, ie: chip midnight megrged into one, then a basic transparent layer I added to work on, it works as soon as it's done, it's only after saving that set up and re-opening it does it start to get funky

  5. Hi, not sure how to explain this, I've only recently started using PS and I've worked out how to import the obj files and I've replaced the default maps on the extracted avatars with higher rez ones fom chip midingh, added an extra layer to work on, all that works great until I save these files as psd files and open them again to start work, for some reason if I try to paint from the top of the avatar down to the bottom it will only show on the bottom, nothing I try to do to the top portion shows up, am I doing something wrong?

  6. Hi, simple question that I can't seem to find an answer for, is there a way of creating multiple marketplace stores under one account? For example, I could have one store selling fashion, and another selling breedables?

     

    Thank you

  7. Hey there, I'm really new to the whole scripting business and I have found a script online for a sliding door, the full script also has colision which I don't want (for some reason my breedables can open the doors). Anyway I'm only using a portion of the script to make it open or close on click, and I'd love to make it close automatically, but everytime I add that portion of the script in I get a syntax error. Heres the script with the time section added in:

    // Sliding door 
    // Handles the touch event.
    
    vector delta = <0.0, 1.8, 0.0>;             // amount to move door 
                                                // when we open it
    
    vector closed_position;                     // original position of the 
                                                // door when closed
    
    // Processing for the script when it first starts up
    
    default {
        // What we do when we first enter this state
    
        state_entry() {
            closed_position = llGetPos();       // Save position when door is closed
            state closed;                       // Move to the closed state
        }
    }
    
    // Processing for the script when it is in the closed state
    
    state closed {
        // What we do when we first enter this state
    
        state_entry() {
            llSetPos(closed_position);          // Move door to closed position
        }
    
        // What we do when the door is clicked ("touched") with the mouse
    
        touch_start(integer total_number) {
            state open;                         // Move to the open state
        }
    }
    
    // Processing for the script when it is in the open state
    
    state open {
        // What we do when we first enter this state
    
        state_entry() {
            llSetPos(closed_position + delta);  // Move door to open position
        }
    
        // What we do when the door is clicked ("touched") with the mouse
    
        touch_start(integer total_number) {
            state closed;                       // Move to the closed state
        }
    }
        // What to do when the timer goes off
    
        timer()
        {
            llSetTimerEvent(0.0);               // Set the timer to 0.0 to turn it off
        }
    }
    
    // Processing for the script when it is in the open state
    
    state open {
        // What we do when we first enter this state
    
        state_entry() {
            llSetPos(closed_position + delta);  // Move door to open position
            llSetTimerEvent(delay);             // Set the timer to automatically close it
        }
    
        // What we do when the door is clicked ("touched") with the mouse
    
        touch_start(integer total_number) {
            state closed;                       // Move to the closed state
        }
    
        // What to do when the timer goes off
    
        timer()
        {
            llSetTimerEvent(0.0);               // Set the timer to 0.0 to turn it off
            state closed;                       // Move to the closed state
        }
    }  

    I've highlighted the line that is giving me the syntax error, but I can't see where I've gone wrong, I'd appreciate all the help I can get, thank you.

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