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Chris Corvinus

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Everything posted by Chris Corvinus

  1. Second Life is that old car you keep driving and refusing to replace because theres still nothing better on the road but when that day comes, you know youre gonna junk it.
  2. Just one day where something doesn't break on SL? Now their marketplace cashier is down...FFS.
  3. ☠ HARDCORE Fight Club ☠ is looking for heavy metal and hard rock DJs and hosts. Yes, we offer 100% tips! DJ's ↪ Must have SAM or equivilent equipment. ↪ High quality stream. ↪ 50 or more listener capability. ↪ Able to voice. ↪ Must be able to play hard rock and heavy metal. ↪ Having a fan group is not a requirement but is highly recommended. Hosts ↪ Must be energetic and able to bring in a crowd. ↪ Social interaction is a must. ↪ Ability to network. Come join the newest and hottest dance and fight club in SL! http://maps.secondlife.com/secondlife/Animus%20Valley/54/196/18
  4. I need someone to make me a really nice 100% mesh concrete statue of two women fighting, catfighting, brawling, wrestling, that sort of thing. Name your price and lets do this! Contact me in world for more details. If I am not online, just drop me a notecard.
  5. DJ's We are looking for DJ's who play hard rock and metal music. Think Limp bizkit, Saliva, System of a Down, Pantera, Metallica, Mudvayne, Soil, etc etc etc. Must have good quality stream and be able to voice during 2 hour sets. Having a fan group is definately a plus. HOSTS We are looking for good quality hosts who can bring in a crowd, run on energy drinks and coffee, and keep a crowd active and engaged. Must have a large friend list and be able to mass tp. Networking skills is a plus. Where we are We're not open yet but you can still come check us out and grab an application! (Applications are for escorts ONLY!). DJ's and Hosts apply in person. Come check us out and fill out an application!
  6. We offer 100% mesh, high premium quality skybox living at affordable prices. And the process of moving in could not be any easier. Simply pay and move in! You can also visit each skybox before you buy. Come check us out! Rules: ✔ Past due rent will not exceed 24hrs. After 24hrs of no payment, you may be ejected and have your things returned. ✔ No breedables /no Club or Big Party. May be subject to limited people. ✔ Everything rezzed out must be 100% mesh. No partial mesh is allowed. ✔ Over prim limit you will be sent one notice by IM and N.C (with date and time and prims over count) within 24hrs. If the prims are not lowered.. over prims will be returned. ✔ Adult activities are allowed inside the skybox Other people's skybox or use of ground level home and areas for sexual activities are forbidden. Renting info: ✯ Non-Furnished + 100prims : 150$L /week ✯ Furnished + 50prims : 250$L /week ✯ RAGE WHITE CLASSIC FURNISHED + 50 prims: 500$L /week (high quality) - Sex Bed With a nice big quality menu ✯ EPIC PREMIUM FULLY FURNISHED + 50 prims: 1499$L /week - 2 floors house skybox - Sex bed with nice big quality menu - 2 bedrooms + one office , dining room, living room and bathroom + lots of animations COME VISIT US! http://maps.secondlife.com/secondlife/Animus%20Valley/242/79/18
  7. Amethyst Jetaime wrote: Chrismaky wrote: Amethyst Jetaime wrote: You have way over simplified mesh vs. prim. It is NOT easy building realistic and efficient items in prims or mesh. If it was there would be no need for content creators since everyone would be making their own stuff and saving tons of money since SL started. In answer to your question though, I vote with a big NO! There are too many people in SL that enjoy creating things using regular prims just for their own personal enjoyment and as a creative outlet. They have neither the time, talent, money (for uploads) or the incentive to learn how to create mesh. Mesh has to be created outside SL and that is a big drawback for a lot of people. If they were going to spend a lot of time outside of SL doing that, for a lot of people who just come here to create what is the point of being in SL then? But what if simplified mesh creation replaced the prim building tool? I don't believe anything is impossible and I do believe the very core of Second Life, the building tool itself, needs to be upgraded...made simpler to use and using a mesh creation engine. I am not saying right now but way down the road. It is totally a possibility. OK, once more. Prims ARE mesh. Everything in SL is mesh. However we say prims vs. mesh to distinguish between the inworld creating method and the outside of SL creation method. I don't think anyone would argue that it would be wonderful if the inworld building system were improved. But your original post is advocating doing away with anything created inworld and using only mesh created outside of SL. That is what I was responding to. Nooooo, lol. My original post didn't come across as well worded as I wanted it to be. I will never say do away with the ability to create your own stuff because I love that concept. But my first response to you was what I was trying to say.
  8. Oh, youre talking about CLOTHES. This whole time I have been talking about furniture, houses, home decor, trees, landscaping, etc.
  9. Syo Emerald wrote: I like mesh and I wouldn't want to miss it. But to each their own and forcing people out of using prims is unnecessary. oi vey...no one is advocating forcing people to use mesh...
  10. Amethyst Jetaime wrote: You have way over simplified mesh vs. prim. It is NOT easy building realistic and efficient items in prims or mesh. If it was there would be no need for content creators since everyone would be making their own stuff and saving tons of money since SL started. In answer to your question though, I vote with a big NO! There are too many people in SL that enjoy creating things using regular prims just for their own personal enjoyment and as a creative outlet. They have neither the time, talent, money (for uploads) or the incentive to learn how to create mesh. Mesh has to be created outside SL and that is a big drawback for a lot of people. If they were going to spend a lot of time outside of SL doing that, for a lot of people who just come here to create what is the point of being in SL then? But what if simplified mesh creation replaced the prim building tool? I don't believe anything is impossible and I do believe the very core of Second Life, the building tool itself, needs to be upgraded...made simpler to use and using a mesh creation engine. I am not saying right now but way down the road. It is totally a possibility.
  11. Rya Nitely wrote: Chrismaky wrote: Thank you for visiting my sim. Too bad ya couldnt go a step further and actually engage in any form of conversation. And yeah, laying out a box (or a shape from the building tool for that matter) and is way too easy and simple. Same with stretching and such. The basic build engine is incredibly simplified. Yeah, I don't think I'd like to come in here and post a load of rubbish, and then have someone find me inworld either. Sort of takes the fun out of it a bit. But seriously, have you ever tried building with prims? It isn't just stretching. You need to put in values (twist, taper, top shear etc) to get just the right shape, and for flexi (something you can't get with mesh) you need to play around with gravity, softness, wind etc). It takes learning and practice. All my old prim items still sell very well, and whenever I think of converting them to mesh I decide no. My boats can be seen from a far distance, and they have that solidness about them. I also have many offsim structures made with prims (and sculpties). The point of offsims is that you want to see it at a distance. It has to be big, like an island, mountain, shipwreck or a lighthouse. It's not easy to get this effect with mesh because big mesh equals high LI, and if it isn't high LI then it will vanish too quickly. People are still buying old prim and sculptie items, and they are happy with it, so this speaks for itself. Oh. It takes learning and practice. Like Blender? Seriously, I'm not against people buying the old stuff still. I simply think mesh should be the way to go.
  12. Deltango Vale wrote: Haha. Sure, mesh is easy to learn if you have an undergraduate degree in computer science from MIT and a Master's in object design modelling from Stanford. No problem. It also helps if you are independently wealthy to afford the leisure time to spend 20 million hours learning Blender. As for the rest of us normal proles, not a chance. Or you could, ya know, watch some tutorials on youtube and even google some more. Here, I'll help get ya started https://www.youtube.com/results?search_query=blender+tutorial https://www.google.com/#q=blender+tutorials I would do at least 1 tutorial a day.
  13. Perrie Juran wrote: Chrismaky wrote: It is 2016 and SL is still loaded with a lot of terrible looking high prim non-mesh items, especially in its marketplace. Now I am a bit biased because I'm a hardcore mesh addict and I like to have my items, objects, clothes and myself look nice. But a lot of people it seems still prefer (and alot of designers continue to make) non-mesh stuff. Why? Mesh is more realistic, better looking, resizeable, and is much lower in prim/land cost. Do you think there should be a push to make SL 100% mesh? So many assumptions and part truths here. You sound like a graduate from the school of "If It's Mesh Its Got To Be Good." For every crappy prim you can find I can find you a piece of crappy mesh. Maybe you just haven't seen a lot of what a truely talented Prim Artist can do. Sadly there seem to be fewer and fewer in SL. How much I wish the Nemo or Alpha & Omega Sims were still here. Thye were technically marvelous works of art. And while granted you may be able to do more for lower Land Impact with Mesh, Land Impact is a server side measure. It does not tell us what really should be our bigger concerns, Avatar Rendering Complexity and Mesh Rendering Weight. That's what's happening Client side and where people really have the problems they encounter. Oh, I could go on and on here. In fact I could postulate that Mesh has done more to hurt SL than it has helped and make a pretty good case for it. In fact in some if not many cases Mesh has degraded and not enhanced peoples Imagination. eta:Shpelling Honestly, I have NEVER seen a piece of "crappy" mesh. Compared to prim-made objects? ANY mesh made thing would look 10x better. Now, thats not to say ALL Prim Artists are terrible. I'm still a fan of AXL Pro. The guy has skills in home building and I own A LOT of his homes. BUT... Compared to Maven Homes? Yeah, no. I switched to Maven because the houses cost less in prim and looked a bazillion times better. Sorry im not sorry. I still buy AXL's cars though...which are 100% mesh, lol. I'm not saying mesh is perfect but c'mon...You seriously cannot stay in 2007 forever. Mesh is a very much needed graphic upgrade.
  14. Christin73 wrote: There are just some things that you just can't do with mesh. For instance, certain mesh can't be linked. and when it is linked it ups the prims considerably. Also one thing bout some mesh buildings is it won't let you rez inside the building. Some of the newer mesh buildings have gotten better about rezzing inside but still some out there that cant. I think a combonaiton of mesh and prims works out the best. Alot of my buildings are a combonaiton of the 2. Mesh is still relatively new and yeah, there are a few annoying kinks. I'm not particularly fond of partial mesh but I have bought a few things when all other options were prim which is really unnacceptable to me. To me, most prim stuff looks way too old school. I mostly go by looks and prim count. And mesh wins both by far. As for the linking, I have found that prim cost varies. Sometimes it takes a lot of prim and sometimes it doesn't. Like fences and walls. I also know that some 100% mesh looks way better than others. Those are the ones I typically buy and iv'e never had a problem with high prim when linking. Also sometimes, with fences and walls for example, its better to use individuel parts than linking them all to keep prim count down but overall, still cheaper in prim cost than using prim stuff mostly.
  15. Theresa Tennyson wrote: Chrismaky wrote: Thank you for visiting my sim. Too bad ya couldnt go a step further and actually engage in any form of conversation. And yeah, laying out a box (or a shape from the building tool for that matter) and is way too easy and simple. Same with stretching and such. The basic build engine is incredibly simplified. You didn't seem to be in the mood to chat, as you kept asking how I found it when I was looking for the now-vanished club you were advertising the grand opening of two months ago. Spawning shapes, clicking and stretching is actually a not-uncommon way to use professional 3D programs - it's how Vectorworks behaves, for instance. And, after I took a quick peek, Blender itself for that matter, right down to the tri-colored vector display. There are no style points for making something unnecessarily complicated. The measure of a build is the build itself. Most tools can seem simple once you learn how to make them work, but are difficult until you do. It's the same with scripting a door, or running a club. You cannot be serious. If someone is talking to you in IM, that generally means they are, in fact, in the mood to chat. And I have had a lot of visitors so was curious. I see now harm in that. I wasn't being rude or anything, simply inquiring. You just completely ignored me which is rather rude.
  16. Phil Deakins wrote: Chrismaky wrote: I totally understand that SL is a user generated content community. I get that. But a lot of you need to understand that creating mesh is FREE and easily learned. It's not a hard thing to grasp. I'm not saying to force mesh on everyone by replacing primmy stuff. What I am saying is more people should start downloading Blender and other free mesh creation tools, and LEARN. Clicking build and putting down a box is like for little kids when we had Blocks. Its too easy. Too simple. We need to keep expanding our minds and learning new things. That's not what you are saying at all. You are saying:- "Do you think there should be a push to make SL 100% mesh?" (See your opening post) But it's good to see that you are now backtracking as a result of the replies to your post Um no? I'm not backtracking at all. I fully stand behind everything ive said. When I asked that question, I was not meaning LL. I was reffering to the community. Because, you know, SL is a user generated content community so it would make sense to push mesh WITHIN the community itself.
  17. Pamela Galli wrote: Chrismaky wrote: I totally understand that SL is a user generated content community. I get that. But a lot of you need to understand that creating mesh is FREE and easily learned. It's not a hard thing to grasp. I'm not saying to force mesh on everyone by replacing primmy stuff. What I am saying is more people should start downloading Blender and other free mesh creation tools, and LEARN. Clicking build and putting down a box is like for little kids when we had Blocks. Its too easy. Too simple. We need to keep expanding our minds and learning new things. 1. Mesh is most certainly NOT easily learned and it IS a very difficult thing to grasp -- except for those who only upload rather than make it. 2. Who is this "we" ? Expand your own mind and learn whatever you want but in SL people can do what they want, not what someone else says they "need" to do -- unless you are talking about something that breaks TOS or in some way prevents others from enjoying their SL. For some, not all. And "we" as in, ALL of us. Are you actually saying that its not a good thing to learn new things and expand your knowledge? Really!? Yeah, you can do almost whatever you want here in SL but that doesn't mean you have to settle for something that looks like it was made in prehistoric early 2000's. Like Day 1 SL.
  18. Theresa Tennyson wrote: Chrismaky wrote: I totally understand that SL is a user generated content community. I get that. But a lot of you need to understand that creating mesh is FREE and easily learned. It's not a hard thing to grasp. I'm not saying to force mesh on everyone by replacing primmy stuff. What I am saying is more people should start downloading Blender and other free mesh creation tools, and LEARN. Clicking build and putting down a box is like for little kids when we had Blocks. Its too easy. Too simple. We need to keep expanding our minds and learning new things. BLUE In your initial post you said, and I quote, "Do you think there should be a push to make SL 100% mesh?" RED There's no such thing as "too easy" and "too simple" if there's an easy, simple way of doing an action. Besides, personally I consider the SL build engine neither simple nor easy. Thank you for visiting my sim. Too bad ya couldnt go a step further and actually engage in any form of conversation. And yeah, laying out a box (or a shape from the building tool for that matter) and is way too easy and simple. Same with stretching and such. The basic build engine is incredibly simplified.
  19. I totally understand that SL is a user generated content community. I get that. But a lot of you need to understand that creating mesh is FREE and easily learned. It's not a hard thing to grasp. I'm not saying to force mesh on everyone by replacing primmy stuff. What I am saying is more people should start downloading Blender and other free mesh creation tools, and LEARN. Clicking build and putting down a box is like for little kids when we had Blocks. Its too easy. Too simple. We need to keep expanding our minds and learning new things.
  20. It is 2016 and SL is still loaded with a lot of terrible looking high prim non-mesh items, especially in its marketplace. Now I am a bit biased because I'm a hardcore mesh addict and I like to have my items, objects, clothes and myself look nice. But a lot of people it seems still prefer (and alot of designers continue to make) non-mesh stuff. Why? Mesh is more realistic, better looking, resizeable, and is much lower in prim/land cost. Do you think there should be a push to make SL 100% mesh?
  21. I will pay someone to come over to my sim and help me with my gate...I have messed with it for hours now and I just can't get it to work. Ive bought numerous scripts and none work because the gate door always open up or down and never actually swings outward like it should. I think it may have something to do with the axl or something, I dont know. Please help me because its driving me up a wall. PM me in-world and give me your price: chrismaky Thank you.
  22.  Club Epic is looking for professional and dependable managers in all time zones. Requirements of employment are as follows: Past experience in club management.Been in SL longer than 1 year.Have a wide social network.Must have professional attitude.Some of the duties will include the hiring/firing of club staff, managing club VIP group, managing the staff schedule board (filling time slots, etc), and working with new DJs and hosts. Wages depend on past experience and successes. Apply in person in-world! Simply IM: chrismaky
  23.  Think you have what it takes to be Epic? Join the hottest family style club to hit the grid! Child AvI DJs are welcome to Club Epic! Club Epic is looking for reliable DJ's & Hosts who have a ton of charisma, can bring the energy, and keep a crowd begging for more!All DJ's must use mic & also have good DJ Equipment and stream.No slow or country songs played.All hosts are required to send notices out and get as many people in the club as possible.It is up to hosts to keep a crowd entertained in the club.90% tips for both DJ & Hosts!Child avi DJ's are not to use voice.GENERAL RULES - This is a moderate sim. No nudity or sex is allowed anywhere on club property. - No sexually touching/texting/emoting of any Host or DJ in any way. Be respectful! - Spamming in chat or IMs is strictly prohibited. - Absolutely NO griefing. GROUND FLOOR Main dance floor, Karaoke, kid DJ event area. 1ST FLOOR Bar/snack and lounge area. Drinks for everyone! COMPLETE DRINK LIST (Adult Bar) - Jameson - Aberfeldy - Chivas - Jack Daniels - Blue Moon - Bud Light - Budweiser - Screwdriver - Mojito - Pina Colada - Rum n' Coke - Long Island - Margarita - Martini - Bloody Mary - Blue Lagoon - Hurricane - Tequila Sunrise - Daiquiri - Irish Coffee - Jager - Vodka COMPLETE DRINK/SNACK LIST (Family Bar) MILKSHAKES: - Pineapple - Strawberry - Banana - Chocolate - Orange - Ice Cream DRINKS: - Hot chocolate - Milky hot chocolate - White hot chocolate - Dark hot chocolate - Pumpkin coffee - Vanilla latte - Caramel latte - Coffee 2nd FLOOR Gamer Room. Everything is playable! COMPLETE LIST OF ARCADE GAMES: - Pac-Man - Ms. Pac-Man - Q-Bert - Sonic the Hedgehog - Metal Slug - Angry Birds - Angry Birds Rio - Angry Birds Space - Tetris - Space Invaders - Candy Crush - Tron - Bejeweled Blitz - Duck Hunt - Quake - Street Fighter OTHER GAMES: - Pool - Greedy - Air Hockey - Cards Against Humanity 3RD FLOOR - ROOF - Swimming Pool - Spa - Massage table -------------------------------------------------------------------------- ADULT NIGHTS AT CLUB EPIC Although this is a family club, there will be the occasional adult night where no child avis are allowed. DJs, Hosts, and the general public are allowed to be topless and dress down but full nudity is strictly forbidden. Sex is completely out of the question. Anyone caught will be ejected and banned.On these nights there will be bikini oil wrestling events with tip jars for the public to use. CHILD DJ EVENTS We have a dj booth that fits any child avi and allows them to live their dream as a DJ! Child DJ events are fun for the whole family and the kids run the club! Grand Opening is this friday at noon slt! http://maps.secondlife.com/secondlife/Animus%20Valley/216/164/21 Interested in joining our team? Contact in-world: chrismaky
  24. Club Epic is hiring for permanent positions for those looking to make good money. Our weekend payouts are among the highest in SL. We are a new, big, outdoor beach-themed club with a bar, lounge area, swimming pool and a dozen relaxation spots. PICK UP YOUR APPLICATION HERE: http://maps.secondlife.com/secondlife/Lusty%20Heaven/113/159/23 WEEKEND PAYOUTS (Friday-Sunday) Our weekend payouts are among the highest in SL. Our payout tier is as follows: DJ: 1000L/day Host: 500L/day Premier Artist/Dancer: 700L/day Artist/Dancer: 500L/day Artist/Dancer In Training: 300L/day DJ We are currently looking for DJs to fill 2 hour time slots dauring the week and weekends. We are looking for DJs to cover a range of shifts from all different time zones. Flexibility in hours is a plus. We need team players that can cover shifts. Qualifications are as follows: You have a good quality microphone.You have SAM Broadcaster or VDJ or equivalent.You have a reliable high quality stream. Minimum requirement is the ability to broadcast at 100 listeners and 128 kbps.Are 30 Days or older. Host Like all places we are looking for the best dancers in Second Life, those with a great personality, charisma and that like to have fun along the way. Qualifications are as follows: Be on an SL account at least 30 Days old.Be able to host on a regular weekly schedule.Have a high quality mesh (Maitreya, Belleza, Slink, etc).Be willing to cover shifts if online.Must have a friend list of 50 or more. Artist/Dancer We want the hottest and sexiest ladies in SL who bring a good attitide and great personality. Qualifications are as follows: Be on an SL account at least 30 Days old.Be able to Dance on a regular weekly schedule.Have a high quality mesh (Maitreya, Belleza, Slink, etc).Be able to roleplay.Be willing to perform in the nude. PICK UP YOUR APPLICATION HERE: http://maps.secondlife.com/secondlife/Lusty%20Heaven/113/159/23 *Club keeps 10% of tips. You keep 100% of payouts.
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