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xQUAKEx

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  1. I want to thank you so much for your help, Works perfectly! I have so many issues at times with opening and closing and then the elese statement sometimes throws me .. i know, such a noob. Have a great day / night
  2. Hello All, I am the type or person that cuts up other scripts and mashes them together from the lack of scripting skills. I have a current issue with this mod that I can'y figure out. It is an easter egg money giver, for group members and the user needs to be within range. However i can't squeeze a llDie() into it to kill the objece once the money is collected. If any one would be so kind to help it would be greatly appreciated. Here is what I have. // Minimum Distance Touch integer limit = 4; //in meters key id; integer amount = 1; // amount to give default { on_rez( integer param ) { llResetScript(); } state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } touch_start(integer total_number) { id = llDetectedKey(0); integer number = 0; vector mypos = llGetPos(); vector yourpos = llList2Vector(llGetObjectDetails(llDetectedKey(0), [OBJECT_POS]), 0); if ((llAbs((integer)(yourpos.x-mypos.x)) > limit) || (llAbs((integer)(yourpos.y-mypos.y)) > limit) || (llAbs((integer)(yourpos.z-mypos.z)) > limit)) { //avatar is too far away llInstantMessage(llDetectedKey(0), "You are too far away. Move closer and touch again."); } else { if (llDetectedGroup(number)) llGiveMoney(id, amount); else llSay(0, "Wrong active group!"); } } }
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