ok so after month of trying to figure out blender, i have it for the most part. i downloaded marvelous designer, and made a few strapless things, those came out... ok. still working on it. ive watched a crap ton of tutorials on rigging and making fitted mesh. so here is my question: i made a shirt with short sleeves,( i am using the skeleton and avatar provided with it for fitted mesh) it fits on the avatar in blender just fine.. when rigging the shirt i select the shirt, then the skeleton and ctrl P and set it to automatic, then select the body and the shirt and go to weight paints and transfer weights. i test it in blender and bend the arms around in pose mode, everything is ok with very VERY little tearing when contorted into strange positions. when i upload the shirt into blender, i set it as a .dae and set it for secondlife- here is where the issue comes in: when i put the shirt onto a standard size the sleeves cut into the body - even when standing still without any movement. the body pokes through in some spots when moving which i kindof expected, but i feel like none of it should be poking through with the way it fits in blender when i move it around.. am i doing something wrong here? I've tried to adjust the body in any way possible and it still doesnt fit right in the sleeve area no matter what i do, and alphas are a whole nother ball game - they never fit right even when painting them on in blender and fixing them in photoshop etc. what am i doing wrong?