Jump to content

Kristie Lemon

Resident
  • Posts

    39
  • Joined

  • Last visited

Posts posted by Kristie Lemon

  1. Hi,

    Does anyone know of a designer or store that features a hairstyle similar to the one used by Marinette and Lady Bug in the Miraculous superhero show?  I've been casually looking today without success.

    Thanks!

     

     

    tumblr_d5e605e6ec4d728002fe0cabad4c4a15_a277a76a_1280.png

  2. I installed Singularity briefly over the weekend and then uninstalled and deleted it.

    However, now in Chrome whenever I open a SLURL, it wants to open Singularity.  I've tried Firestorm's SLURLProxy thing and it doesn't help.  I reinstalled Firestorm (the viewer I want to use) and it doesn't help.  I tried searching in Chrome for a handler, and there is nothing listed.

    Does anyone have any tips on how to change the default SLURL viewer in the latest Chrome?

  3. Thanks for all the replies.

    It's very frustrating.  The free no-mod one that I'm trying to emulate has a smooth fluid motion when standing it almost seems like my breasts are lightly blowing in the wind.  Everything I make is much jerkier or more exaggerated.

    If only it was mod or they had put just a little bounce in the walk (which looks so unnatural). 

    • Like 1
  4. I've never understood how to make a physics layer work.  I've always relied on free ones from MP.  

    Someone recently sent me one where my breasts sway very nicely when I'm just standing.  However, for whatever reason, the settings don't cause any bounce at all when walking.  Unfortunately this is a no-mod physics layer so I can't see how they are achieving the sway effect.  My attempts to play with it have yielded nothing.  There are just too many variables to figure out what is doing what.

    What numbers would I mess with to get a swaying effect when I'm just using my stands in my AO?

    Thanks!

    • Like 1
  5. 1 minute ago, Alyona Su said:

    I had Deetalez and Session, then purchased a full permissions PSD and made my own. The one I did myself I created a full head-to-toe skin layer. The same with the Session (BOM only skin) - is full head to toe. The Deetalez is separate: skin for body and tattoo layer for head. So there will still be a very faint seam in some wind lights, but not all.

    Thanks!  I will try Session (already had no luck with Deetalez demos on this issue).

  6. Just now, Alyona Su said:

    Genus Babyface, Legacy, both set to Bakes on mesh, and a head-to-toe system layer skin and Black Dragon viewer (which has better dynamic range than the others, so truer colors without the harshness).

    May I ask who the skin maker is? I totally understand if you don't want to say.  It's not easy to find good Genus BoM skin by just marketplace searches.

  7. 8 hours ago, Alyona Su said:

    I agree. And it doesn't;t even have to be a collar or choker, the right kind of any neck decoration does the job. Though I've since manged to eliminate my neck seam, I still wear this just for the style of it: https://marketplace.secondlife.com/p/KC-CAILY-CHOKER-MAITREYA-BELLEZA-SLINK-SL-AVATAR/12856163 

    I have something similar for my Legacy on my alt, this one I wear on my Belleza - but just wanted to show a style example here.

    I would love to know what combo of Genus head, skin, and Legacy you are using that shows no neck seam. 

    Thanks!

  8. 3 hours ago, Alyona Su said:

    Everyone will have a different experience due to the sheer amount of variety in every computer system, viewer choice, graphic settings and all the rest. Neck seams are a fact of Mesh in SL. There's not much we can do about them and we've all complained about them. So, just saying there's no point in continuing the debate. This is a thread about the Legacy mesh body, so saying something works with X-brand and Y-brand combination but not with X-brand and Legacy is kind of a moot point.

    Perhaps it would be better to create a "Neck Seam Suggested Solutions" thread in "Your Avatar" forum? Just a suggestion. :)

    It's weird to say that a discussion of which heads work in combination with a Legacy body doesn't belong in the Legacy body discussion.  I wasn't trying to debate.  I was trying to find a solution, even if it meant a different head.

    I got the Genus Strong Face demo and a bunch of demo skins, and I still saw a seam.  I guess Legacy is less about eliminating a seam and more about tolerating it.

    Frankly, my tests with most major head brands on Slink and Legacy bodies (and even a quick test with Belleza) suggest that neck seams are basically a fact of life only with Legacy bodies or if you choose to use a non-matching head/body skin.

    Thanks.

    • Like 1
  9. 1 hour ago, Varistentia Varriale said:

    True but you will never get rid of it though, it's because it is two different mesh pieces and light bounces off their surfaces differently, only way is a body with a head attached to it.

    I get basically no seam between a Slink HG Redux body and my Greer head.  Certainly nothing like with Legacy.

    https://gyazo.com/3a74224f5f8c82f807175d0faae48fff

    And with legacy, same light and location, and skin and head, etc.

    https://gyazo.com/e416eab54a63e35b2372d7326c3d3327

     

     

  10. 10 minutes ago, Alyona Su said:

    The Slink is natural BOM (I presume that's the one you're using) - which is how I wish they all were, perhaps in the future.

    For Legacy body, you have to turn off all materials. I have it on my alt and I'm not in there right now - so this is from memory. I think you need to turn off all effects first, before turning on the BOM option, because doing it in reverse seems to affect the BOM option. Turn off all sheen or "shine" - turn off any sweat or wet/oil look. This needs to be actively done because the default is with an "oil sheen" I think.

    After going through the HUD settings and manually turning off all effects, then set the BOM last. Be sure to be in calWL - it's the best windlight for matching colors of attachments, etc., so it also is the best windlight for looking at neck-seam removal efforts.

    Part of the problem that no one can deal with also: Different wind lights *will* show the neck seam (even on your SLINK, albeit: barely) - this is because of the different creators (body versus head) - the only way to literally obliterate the neck seam is if both body and head creator are the same and it's a head-to-toe skin. I've seen (on very rare occasion, admittedly) where a body skin and head tattoo (for the head skin) can create a telltale seam as well.

    I've purchased a professionally-made skin Master PSD file so I could tweak it and touch it up the way I want. And I ket seeing that darned seam! No matter what I did, it was always there. Then I used a different viewer and voila! That seam is *gone!* This is what reminded me about how touchy that seam is with the slightest difference in graphic settings

    So, for me, the truest test for head/body neck seam (to see the true quality of the skin, actually) is to go into POSE mode, preferably in a sand box with little lag, set windlight to calWL and turn ALL graphic settings to *maximum* (Highest quality you can get) - frame rates may drop to 1- LOL BUT, you will see the truest quality of what you're looking at.

    Also remember that anything we do regarding eliminating the neck seam only works for us in our own viewers, other people may still see the neck seam depending on their own graphic settings. 

    Thanks again for your  help.

    Following your instructions can get the seam to look ok in calWL:

    https://gyazo.com/63c7411819e8b8501ee38cdeed9ba7c0

    But it really breaks down if you don't use that windlight:

    https://gyazo.com/9c05ce7a83ecb6b871cc752a542def30

    There is some weird mismatch between Legacy and my Greer head.  It still feels like some layer isn't quite reset, but the Lelutka group thought that the Legacy body just wasn't designed quite right to eliminate a seam.  I couldn't figure out how to demo Genus in BoM mode (talk about a weird HUD), but the seam is also there with Catwa and newer Lelutka heads, so I think it is a Legacy issue.

    I super appreciate your help.

  11. 3 hours ago, Alyona Su said:

    I am using Legacy in BOM mode and Genus head in BOM mode and get zero neck seam. The caveat in all of this, which is true for most onion-skinned bodies and heads "converted" to BOM, is the materials and other settings; shine or sheen or whatever.

    I'm sure you already know all this, so I will describe for others: The issue also is that head and body are made by different creators. The point being that for BOM, removing the neck seam entirely requires removing every possible setting that changes the tone of the head and body both; turn off all materials settings. BOM can have its own materials and using tattoos, etc, can also mimic materials. For BOM, the mesh head and body need to be as transparent as possible.

    There always will be a neck seam, it cannot be removed entirely, but if you can get it that it's entirely invisible in calWL unless you alt-cam to within clipping distance (the point where the camera goes into the mesh) and know where to look - it will be there, but only you can see it because you know where to look for it.

    Thank you for the response!

    I couldn't really follow it, but I tried a bunch of demos today for Lelutka and Catwa and couldn't get the seam to disappear, even if each head had no seams with my Slink body.  

    I wish I could figure it out and get rid of the seam in the same way because I would upgrade to Legacy in an instant.  

    • Like 1
  12. I thought about changing to the Legacy body today when I noticed an issue I didn't think would recur.

    Right now, I use a Slink HG body, Lelutka Greer head, with League Alessa skins on the head and League Isla pale skins on my BoM body.  There is absolutely no neck seam.  This has been true since I switched to League and Lelutka in 2018.

    Using the exact same skin (which is NOT made specifically for a Slink body), I get a neck seam when using the BoM Legacy body.  It's very subtle, but too much for me.

    Is this a problem with Legacy?  Despite the superior shape of Legacy and the increasing clothing support, I think this will make the body a no-go for me.  I can't stand that seam.

    • Like 1
  13. I'm using some earrings as an OpenCollar 6, but I forgot to try to remove the blink scripts from them before creating the collar.  

    Is there any way to easily do it?  I found some old threads with scripts like this:

     

    default

    {

        state_entry()

        {

             llLinkParticleSystem( LINK_SET, [] );

           llRemoveInventory(llGetScriptName());

        }

    }

     

    But I'm afraid that will do something to all the other scripts in the collar.

    Thanks!

×
×
  • Create New...