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EniMausi

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Posts posted by EniMausi


  1. I finally got my HTC Vive working with the CtrlAltStudio Viewer. In the end it was a simple checkbox I haven't tried. It seems there is no real tutorial for the Vive so I try to explain what I've done.

    As for this tutorial I use the newest versions from each program

     

    - Get Revive from here: https://github.com/LibreVR/Revive | There is also an instruction how to install it. "Standalone Games" should work fine.

    - Go to your Revive Injector folder an set both exe to "run as admin". Also the viewer launcher exe. (btw. that was the problem why it wasn't working)

    - Start the CtrlAltStudio Launcher go to settings, graphics, displayoutput (hope its correct, I am using the german launcher) and set to Oculus. Close the viewer

    - Now drag the launcher exe over ReviveInjector_x86.exe and it should load up. If there is no message saying "Oculus library could not initilized" every should be working now.

    - Log into SL and press Ctrl+Alt+3. The viewer windows should go black and you are in VR mode in your headset.

    - Have fun. :)

     

     

    Troubleshooting:

    If it won't work you can try these solutions.

    - Install the whole Rivive package instead of just the injector. https://github.com/LibreVR/Revive/releases/download/0.8.6/ReviveInstaller.exe

    - Deactivate Theatre Mode in SteamVR -> Go to your steam library - > SteamVR and open properties -> General and uncheck both the overlay and theatre mode

    - maybe try the revive patch as it seems steam support is new added in this version and may not work properly with every game/program. You can find it here: https://github.com/LibreVR/Revive/releases/download/0.8.6/RevivePatch.zip  Also go to your SteamVR properties and there under local files -> browse local files. Extract the archive there.

    - remember to check if every exe is checked as "run as admin" the game exe too.

    - try the 32bit and the 64bit exe from the injector.

    - switch SteamVR Beta to normal SteamVR. Its also in the properties tab.

     

    I don't know if someone can change the topic but would useful to change it to something like "HTC Vive Tutorial for CtrlAltStudio Viewer" or something like that. :)


  2. Hi Navajo, how do you get it to work? I tried ctrlalt viewer and revive myself but just can't get it to run. I drag the launcher.exe to my revive injector then it loads and say no oculus device detected. I have oculus home installed. Could you please write a step by step tutorial how you got it to work? That would be very nice.


  3. Hello dear SL Community

    does someone know how to or already got the htc vive work in SL? Its seems there are some tools/injectors to make non vr games / oculus games playable with the vive and in vr. Like Revive, Vireio and VorpX.

     

    I tried the ctrlaltstudio viewer with the revive injector but had no luck as it would always say it haven't found an oculus device. Vireio is just in such early build it wouldn't support sl yet or ever. And then there is VorpX and you have to pay for it. Thats why I am asking if somebody had some luck with the htc vive and if so how he/she got it to work. Don't want to spent money on a tool I could not use ;).

     

    thanks in advance


  4. I accidantly post this tread in the wrong forum i guess...haven't saw the script section. My bad :(

     

    I found that OmegaTarget script, but it does not work a I want to. The final result should look like this:

    http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-anim...

    If I turn the cube the rotation axes goes with the object and doesn't stay an the z-axis to earth. Its for a logo in front of a building. The cube should spin on a corner and not an the flat side.... but I just can't get it to work with the omega script. Beside I am a totally noob on scripting. Hope somebody can help.

    and sry for my bad english


  5. I found that OmegaTarget script, but it does not work a I want to. The final result should look like this:

    http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-animation.html

    If I turn the cube the rotation axes goes with the object and doesn't stay an the z-axis to earth. Its for a logo in front of a building. The cube should spin on a corner and not an the flat side.... but I just can't get it to work with the omega script. Beside I am a totally noob on scripting. Hope somebody can help. :)

     

    and sry for my bad english


  6. Hallo :)

    Ich suche ein simples script um ein Wuerfel zu drehen. Natuerlich bekam ich als erstes das TargeOmega Script ueber Google. Das ist auch schoen und gut, aber ich bekomme es einfach nicht hin, daß das gebaut Objekt sich IMMER um die zur Erde gewandte Z-Achse dreht, sondern immer zur Achse vom Objekt. Kippe ich den Wuerfel dreht es sich immernoch im die Objekt-Achse, aber nicht, wie gewollt, um die Z-Achse zur Erde. Hat da jemand eine Idee? Und es soll sich recht langsam drehen. Es ist fuer eine Werbeschild gedacht.

    Es soll dann ungefaehr so aussehen. Das halt die beiden Spitzen vom Wuerfel in einer Geraden oben und unten sind.

    http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-animation.html

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