Hey there! I finally got a computer powerful enough to run Second Life, so I thought, why not? Then instantly got dissappointed by what is avaible for free to customise, or even just make, my character. But why rely on others when you can do it yourself? Yes, I do, in fact, have plenty of knowledge of how to model 3D (characters and whatnot) and my preffered program is Blender 3D. The problem is, I'm not finding any really helpful getting started tutorials. I want to make my own character fromthe ground up and I need to know how Second Life works with these kinds of things. Obviously what I need are the basic bones that SL uses to animate character, with which I can assign bone heat/weight paint the appropiat body parts to. But I'm also presuming that SL is not so easy as just doing a bit of weight painting > import > profit. What I've noticed is that the head, hair, upper body, lower body (including legs), hands and feet are all seperate meshes. So I'm presuming I have to model all those seperately. Does this mean that equipping clothes/items works a little a-la Skyrim/TES games? (Where the armour/clothing item replaces the body part). Also, what 3D format do I export my models to? How do I import models and textures to SL?