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Ne0 Nirvana

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Everything posted by Ne0 Nirvana

  1. Thanks for the informations that Tari Landar & Amethyst Jetaime gave. I've read the link btw, and I would totally understand the risk. I wish I could explain the real situation and the market flows here in my country on e-commerce business. But thanks for all those useful info that I can keep as my resource in future. )
  2. I would like to help, but I am not a teacher you can add me and maybe practise your english with me. Always with mic and headphones
  3. do you know what is the limitation or what make this is not working in SL? As far as im concern, all payment even thought were made through the SL currency, but in the same time, we can actually put instruction on them to pay in Paypal? I mean, we buy items in SL which will be delivered in RL as well. I wonder what are the limitations for this type of business?
  4. It's the COLLADA file format for 3d object. 1st. explore blender, tutorial for uv mapping, importing files and etc. U need to learn on 3D modelling wish you luck!!
  5. haha,well,you have to google it up. Usually they will have a lot of vertices which will increase your Land impact. Try to familiarize with shrinkwrap modifier in blender and you will get the idea of it.Only the weighing part is quite complicated. even if you downloaded any mesh, sometimes the weigh of that mesh with your avatar is incorrect.
  6. Gertjaars wrote: Hello, I have finally just got back into SL and I honestly don't know where to begin when it comes to clothing creations. I'd really love to enhance my skills and try and showcase them here, because I love skinning and such. I need to know where to begin, not only in game, but also in Photoshop. I remember back when I played I had a 3D model in Photoshop that when I drew on the layer it updated on the model, and I can't seem to find those files online anywhere yet. Lastly I know what clothing I want to make first as an attempt, but I am not sure if I need a mesh that is close to what I want or do I just like "draw on the avatar"? I don't want a flat dress. Thanks if anyone can help with a point on where to begin. I hope to make some nice creations. Welcome back!haha. Anyway, if you are familiar with photoshop design, you might want to just buy some full perm clothes and just edit the texture of the cloth itself. If you want to do the Mesh cloth, I would suggest using Blender and there is a lot of ways to create a rigged mesh cloth in second life. (using avastar and without using avastar) :
  7. Ahh,thank you for the explanation. The talks going to be at 4th of December 2014, Jay from UWA can't join me from the SL since he's travelling on that day But,i will do my best to ensure the exposure of SL and virtual system kept on alive.
  8. Merci for that info. I have just gone through the UWA and contacted the person in charge of their University SL. As for your information on Rockcliffe University Consortium, this university is only virtual, isn't it correct? Does it have any recognition or acknowledgment from any RL institutes?
  9. nice info.. thanks a lot,this could be one of the example I would surely includes in the talk!
  10. Actually I just want to see as for a research that how many items that are sold virtually but it is sent in real life. but ok,since this is not allowed, I will just be sad now.ahah
  11. Hi guys, I am currently working for Cara.com.my for our second life project (http://goo.gl/fEqKHN) especially for Malaysian users. I am cordially invited to my previous university to give a talk about this project (generally Second Life itself) to the final year student and those that takes courses related (3D design, Multimedia, Graphic Design) as well for the lecturer and (maybe) the top management of the university itself. I would like to have some supports from you guys on drafting my presentation. I understand there are still some real life business that have their own SL world and I have listed some with their SURL. If you guys have any other places that you think proper for me to show during the talk, please just inform me. I am trying to reach the Second life supports team on this so that they would assist me in term of legality (of what not to show or what can be shown) because this is also a marketing move for the Second life side as well but it seems like my email was just a spam to them,maybe. LOL. Please I am still drafting my presentation files, so drop any comment or idea that you can think of. The purpose for this talk is to expose them on what is Second life, and how is it applicable to the university entirely
  12. Hey Guys, I just started this thread so that everyone can share their shop in here, selling all range of products in Second life but also in the real world.
  13. Sassy Romano wrote: http://wiki.secondlife.com/wiki/LlStartAnimation • string anim – an item in the inventory of the prim this script is in or built-in animation (put the animation in the object, it's no use in your avatar inventory) Yeay! It worked. Thanx! haha, sometimes the brain did not process the fact before the hand begin to write...
  14. hey guys, I'm having trouble to play my own animation. I have uploaded the animation and I can play it via the gesture or just play inworld that animation. The name is "swimming" and you can refer image below. Currently, im using this code to run it if I touch one object but it seems like this code cannot find my animation.. (eventhough it is in my inventory). Can anyone clarify this to me? default { touch_start(integer detected) { llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("swimming"); llOwnerSay("animation will end in 5 seconds"); llSetTimerEvent(5.0); } } timer() { llSetTimerEvent(0.0); llStopAnimation("swimming"); } }
  15. if(llVecMag(llGetPos()) <= llVecMag(openPos) && llVecMag(llGetScale()) >= llVecMag(openScale)) Ok, thanks alot to you guys for the helpful advices. I have manage to set the comparison for vector using Magnitude. This work since only 1 axis is changing, never tried if all 3 axis changes. <3 <3 <3!!
  16. Nova Convair wrote: There are 2 problems: 1: ">" and "<" is not possible with vectors, that was already explained. Only "==" and "!=" are possible. 2: "==" and "!=" don't work. vectors consist of floats and you can not compare floats in a reliable way. Example: You set a prim to the position <100,100,100> Then you compare the result and it's equal - the prim is at <100,100,100>. Great Now we have a sim restart and you compare again. Oh wonder - it's not equal anymore. The position is <100.0001, 99.9999, 100.00001> for example. Not equal. sript will take actions for the case "!=" which is most probably not what you wanted. This is the difference between theory and SL !!! I compare 2 vectors like that: llVecDist(v1, v2)<0.005; TRUE means "==" and FALSE means "!=" - works fine for me but what you need to do depends on the single case. hahaha, yeah, this is one of the main prob when im using the '==' because when the value of the Z-axis increase 0.1 by timer, what happened was that there is a time where it increases automatically to 0.11.. for example : <100,100,100> ---> increase to <100,100,100.1> and in the middle,all of the sudden increased to <100,100,101.01>,<100,100,101.11>.. *notice the 0.01 at the back..im not really sure why does that happened?hahah. that's why im searching for a method to stop the increment when it reach certain amount..
  17. Dora Gustafson wrote: You can't compare vector sizes like you do You can compare vector magnitudes: if( llVecMag(llGetPos()) < llVecMag( openPos)) If that will do is not easy for me to say when I don't know what you want to do :smileysurprised::smileyvery-happy: Thanx Dora, actually, what im trying to do is that I am using a timer to increase the Z pos for the mesh until it became == or < with the default vector for Pos I have, and will scale the Y-axis scale until it == or < with the default vector for scale I have assigned. so, in the timer, I just need to put this if statement to make it stop when it reach the default value. if(llVecDist(llGetPos(),openPos) <2 && //for scale comparison now)
  18. Freya Mokusei wrote: It's possible my mental compiling abilities are on the fritz. Maybe it should be > (Greater than)? Check the output of llVecDist by dumping to llOwnerSay, and determine what test you need to use to get this to evaluate properly. I'm 99.9% sure this is the function you need, but I have no idea what you're trying to do with it. Thanks for the code, it work, i just tune it to be llVecDist(llGetPos(),openPos) <2 and now going through for the scale
  19. Innula Zenovka wrote: It really depends on what you're trying to measure. If all you want to know if the object's height is less than that of openPos, then test for something like vector temp = llGetPos();if (temp.z< openPos.z){//do something} If you describe what you're trying to make, it might help to clarify what you need the code to do. ahh, for this solution, I have to assign the vector (llGetPos() ) to another vector variable? Just now i did this but I do it directly : if(llGetPos().z < openPos.z){} but it just giving me sytax error. *update : ok, stupid me, this is the basic error that I did, it's a function that's returning the whole vectors value, so, obviously what I did was totally wrong. But, I think i will stick to the llVecDist() function since I do not have to define another 1 variable just to get the height. .
  20. Freya Mokusei wrote: I'm not sure I can properly explain the problem, other than saying that it's difficult to evaluate vectors through an if because they comprise 3 parts, X, Y and Z. Is lowX 'less' than highY? Complicated! Try:- if(llVecDist(llGetPos(),openPos) < 0) llVecDist changes both vectors into type float (distance between two vectors), which is then more easily evaluated. Hmm, yeah, since there is 3 value in the vector type, and the only value that changed actually just the Z value. I put it in the timer to increase (the llGetPos) until it reach the same as the openPos (Z value only). The main problem with using the simple code below if (llGetPos == openPos) is that it will never stop even the value is already similar. I have tried your idea but it did not work. Do you think Its a good idea to take out the Z value from that vector and compare it?
  21. Hi guys, I am trying to compare between two vectors variable and it seems like the editor giving me type mismatch error for this only. May I know what is the issue? (openPos) is vector type with global definition : vector openPos; if(llGetPos() < openPos) The weird part is that, if i do below line, it will work if(llGetPos() == openPos) //and below line as well if(llGetPos() != openPos)
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