Jump to content

MillionHeels

Resident
  • Posts

    7
  • Joined

  • Last visited

Posts posted by MillionHeels

  1. As the pics show, I am rigging a bento hands, but when I check in the 'skin weight' , you see hands mesh deformed , and it is looks deformed too after I wear it , is there any thing I should do but forgot ? I use mayastar 
    5acc57e17697a_0MH(8G9_(U5PDBDYW9.png.d1a923d134b37365c2ffcc7fad05e444.png5acc57e764ed9_H62QEPAPHBG6L7GXFAK.png.296cc2b4b3d4cf582b2e1d42540d96a5.png
  2. 2 hours ago, OptimoMaximo said:

    Yes it is, the effect vanishes with a graphics quality increase, usually. However this won't fix it for everyone. Creators can't expect people to change viewer settings to display stuff correctly, it's the creator's role to ensure that the item can be displayed by the broader audience possible.

    AH, one more question, the Beq's tutorial you mentioned about , I can't find it on youtube , do you know the full name of the tutorial ? or a link would be great ^^

×
×
  • Create New...