MiliMigli
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Posts posted by MiliMigli
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Vendetta Fhang wrote:i already have that on as i stated earlier but its clearly not the problem. Not even my diffuse texture is showing up properly.
Is it possible that you have more than one UV layout/map for your mesh in your 3D modeler? If so it sounds like the wrong one got used when exporting for SL.
This would explain why the normal and diffuse are not getting assigned the way you intended .
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Too late now Spinell , you stepped forward for this. No going back, you try it out then report back to the rest of us and let us know if it it safe or not .
Should be ok .............
Developer Meeting Notes: June 22, 2014
By Bart on June 22, 2014 Blender DevelopmentThe release of Blender 2.71 is expected this Tuesday or Wednesday, and preparations for 2.72 have begun.
1) Blender 2.71 release
- Final release is planned for Tuesday/Wednesday, unless a last minute issue comes up.
.............. wonder what the "last minute issue" was ................ Spinell ! ?
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You can bake use the Blender 2.71 Release Candidate 2 which you can download from :
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71#Cycles_Rendering
Video using the Blender 2.71 RC2 :
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I am not at all a specialist in texturing so if someone suggest a different work flow go with that
In Blender there are always so many different ways of doing anything. The following is just one way .......
Create the texture in Gimp /Photoshop
Load the texture into Blenders UV Image editor and then unwrap the mesh and get the unwrap to fit the texture.
The UV space doesn't have to be a square , I chose to make my example 1024 x 256.
After thought,
If you make your texture seamless you could use a smaller texture size (256²) and and extend the UV's outside the XY space.
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hi
Have a look at this little video, It explains both rendering transparency with Blender Render and Cycles.
Custom mesh build
in Mesh
Posted · Edited by MiliMigli
Exactly that.
So much information gleaned from a single screenshot. Methinks Chinrey has much experience in the design and construction of industrial storage racks for 3D worlds? 🤭
High LOD model, 1282 triangles
Medium LOD model, 668 triangles
Low, Lowest and Physics model, 10 triangles
Texture and UV's, with imposter images outlined in green