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Pardus Tungsten

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Everything posted by Pardus Tungsten

  1. I tried a few more tests this time with the texture console up. I don't fully understand the texture console. The important information regarding texture memory seems to be GL Tot which is some number / 1024MB and Bound which is some number / 512MB. In the scene I'm testing now I've got GL Tot as 681/1024 and Bound at 443/512. I'm getting 12 FPS. The behavior from the console seems to match with the above referenced threads where it is letting it overflow the texture memory cache then trying to pull it back down after the fact. I also see that GPU memory gets hit for mesh geometry data and that hit is outside the 512 cap. So, since this mostly happens in areas with large amounts of mesh objects, I wonder if it is the mesh geometry that is doing it, and causing low FPS again due to data swapping in and out of GPU memory. My GPU memory is still getting nearly pegged at 90% whenever i expereince slow FPS. When the viewer is closed and nothing else besides this browser running I'm at about 15% GPU memory use I presume mostly the Windows 7 UI. I have nothing else running using GPU memory besides the browser and the testing software. All and all, I'm still at a loss to really explain what's going on. With neither the CPU nor the GPU ever really working very hard in these low FPS situations. all i can think of is that the slowdown has to do with bussing the data around in some fashion.
  2. I actually also use Maya and am thinking of something that might also cut down my render times but I figured to focus on SL here (though I'm sure a lot of you also have good experience with 3D rendering as well). In any case, I grabbed open hardware monitor as suggested and did some tests with puzzling (to me) results. The scene is heavy mesh buildings and objects and about 15 - 20 visible avatars, running the latest Firestorm viewer. FPS: 8 CPU Load: Combined 16% with 40% max spike on initial scene load, pretty evenly distributed over all 4 cores Memory Usage: 6GB of 12GB, 50% GPU Load: 50% GPU Memory Use: 93% (of 2GB) Now here's another interesting piece of data. This scene is much simpler. 2 Avis, skybox with few mesh objects FPS: 50 CPU Load: 9% - 30% Memory Usage: 4.3GB of 12GB, 35% GPU Load: 95% GPU Memory Use: 52% (of 2GB) A couple of interesting things there that surprised me. Looks like in the complex low FPS scene the CPU and GPU aren't working that hard but still very low FPS and the GPU memory is near maxed out. In the simple scene the GPU is working hard but with low GPU memory use. It's looking like somehow the bottleneck is the GPU memory. Possibly the slow FPS is coming from the textures being swapped in and out of graphics memory. It's not surprising with the way people make things in SL (so many non-optimized textures) that a lot of GPU memory would be eaten up, what is surprising is that I thought SL could only take advantage of 512 megs of it, so how is my 2GB card maxing out? Anyone have any insight on this? It's got me really curious now.
  3. I'm sure that one depends on what you're working with already, but in my case I don't think so. I'm mainly dealing with framerate slowdowns in high detailed mesh / lots of large textures areas. I'm not dealing too much with drive read slowdowns, as far as I can tell.
  4. Hey folks, I have been considering doing some hardware upgrades and I wanted to take SL perfomrance into consideration while doing so. I know SL has some hard limitations with regards to video memory use and so on, plus it may be more GPU or processor intensive depending on how its put together. With that in mind I was hoping those of you with much better knowledge of the viewers could take a look at what I'm running and let me know, with respect to SL, where I have the greatest opportunity for improvement (if I do at all). My video card isn't top of the line but it's pretty recent. The Motherboard and processor are a few years old now. What I'm running currently: GIGABYTE GA-X58A-UD3R LGA 1366Intel Core i7-920 Bloomfield Quad-Core 2.66GHz12GB DDR3 SDRAM DDR3 1333 Triple ChannelGeForce GTX 760 2GB
  5. Thanks to you both for the tips. I am keeping an eye on a usage monitor so I have that covered. Some of the original suggestions don't quite fit for me, since I do want to be around others and at that point I might as well revert back to the text only viewer. However, they were good answers to the question as I did say minimize. I think between the suggestions offered so far I've managed to strike a good balance between data usage and sl experience. Any other suggestions, let me know. Thanks
  6. Good day all, I had a question about minimizing data transfer. I find myself with occassion to log into sl sometimes while traveling and I do so using my 4G personal hotspot. The thing is, as you might know if you have one of these, there monthy data transfer allowance is quite limited. I am looking for suggestions on settings or other things I might do to be on sl while minimizing the data transferred. I understand that there are text only viewer options that have possibility and sometimes I use those. For the purpose of this question though, I'm wondering what can be done to minize the transfer for a graphical viewer. Possibly there is a viewer in particular that offers minimal graphics but is mostly text. I'm not sure. Please let me know if you have any suggestions. Thanks.
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