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Tabitha Marquez

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  1. I GOT IT! I have no more hair left but I GOT IT! Thank you so much for your help. It was simple and a stupid mistake on my behalf, as I figured it was. I had imported the SL 5 standard size models and wasn't realizing that they were still in view/camera. >.< But I got it and now I can get back to work! =D Thank you again for your time <3 :heart:
  2. I Checked all the normals. Every single one is facing the right way. :matte-motes-crying:
  3. Um..No to solidify, no other modifiers are active, it's happening with all the pieces too, not just that one, and as for ambient occlusion...ambient is checked under the world tab, but when unchecked the mesh goes to solid black...... thoughts?
  4. Hello all. I recently updated to Blender 2.70 and am using the newest testversion of the Avastar addon. I've never have this issue before and I've checked everything I know how to check. http://grabilla.com/04509-c2cb9469-993c-4c47-9557-5a6bedb9fa8e.html# 1. NOrmals are okay facing proper direction, recalculated, etc etc 2.No doubles are present 3. No other mesh is visible 4. My lighting and bake settings all seem to be okay. (I think!) WHYY is this happening and how do I fix it? HELP!
  5. Hi everyone! Recently I updated to blender 2.70, and I'm using the newest avastar test version for fitted mesh projects. Today as I got underway with my first project I realized that all my sculpt brushes are gone! Can someone help me figure out how to retrieve them or figure out where they went? (see grabilla below!) http://grabilla.com/04508-87d14f4d-6ac2-42fa-823d-0140ebbf1a62.html# Sorry if this is a simple fix, but I'm just not seeing it! Tabitha
  6. That wasn't it, but your advice led me to the problem SO TYTYTYTYTYTYTYTYTYTYTYTYTYTYYTYTY . /me sends you a giant forums hug!!!!!! It was a simple button on the bottom toolbar. >.< I KNEW it was an easy fix!
  7. This seems like such a simple, dumb question and it's possible I have been working way too long now but here it is: I got an error on avastar export. It said to check zero weights. There were 5 problem vertices, which I fixed and sucessfully exported and uploaded after that. Now, I just need to tweak my rigging a little to finish my project and I can't for the -life- of me figure out how to get rid of this mode, with these visbile vertices. And it isn't allowing me to weight paint here, even in weight paint mode. Can someone tell me what this is, and more importantly, how do I get that piece back to normal weight paint? Thank you so so so very much in advance!! <3 http://grabilla.com/04111-b92aae45-ec19-460a-86ce-eaef8308e96e.html#
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