Abele Shu
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Posts posted by Abele Shu
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Thing is they are already done that way with all invisable but the one I'm using. I want to do away with that.
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Diffrent positions of sculpty tails is what I ment. Sorry if it wasn't clear on that. So the base prim would rez one tail, and derez the current one. Same way a lot of the newer bits are being made.
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Thank you, but this is not exacaly what I'm looking for. your examples just attach and detach worn items from inventory. I want to have one worn item (a base prim) that all the tail states will ez from and then position themselves derezing any previous tail.
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Hello. I am trying to fix an avatar that has multiple tail parts in hidden states. What I would like to do is either by clicking the tail or hud (prefered) be able to derez the current tail state, and rez the new one. I suck at creating the scripts for things like this, but I can mod an existing one that will do what I need. Thank you.
Worn rezing script
in LSL Scripting
Posted
So this would change the shape of the tail prim? I think it would give me the same effect I was loking for, but they use sculpty maps. Not sure if that would work or not.