Jump to content

LulaMoo

Resident
  • Posts

    18
  • Joined

  • Last visited

Everything posted by LulaMoo

  1. Thank you I just edited it
  2. Why I said I didn't want estate rights so wouldn't people think I was after estate rights just all other rights I'm not looking for estate right why i stated that but seem like I have lower my expectations I am not ask for full prim sim for that amount just little bit land I can set down house with some prims
  3. Hi I'm looking to spend about 4000 a month for a little bit land I can call home that I have full right except estate Manger prefer low lag areas and prefer grass I wanna try get the max amounts prims I can get for the amount I pay
  4. I got the scrpit from free sl script they said i could cuse it alsong i didnt re sell it for money
  5. // :CATEGORY:XS Pet // :NAME:XS Pet Robot // :AUTHOR:Ferd Frederix // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets // :CREATED:2013-09-06 // :EDITED:2014-01-30 12:24:21 // :ID:988 // :NUM:1465 // :REV:0.50 // :WORLD:Second Life, OpenSim // :DESCRIPTION: // XS Pet xs_eater // :CODE: // xs_eater // START OF COPIED file 'Global Constants.txt' from the Debug folder. It has to be the same in all files // If you change this in any script, change it in all of them, please. It works a lot better that way. // This is code based on Version 0.50 01-30-2014 // For version history, see file revisions.txt // // LICENSE ///////////////////////////////////////////////////////////////////// // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike // See http://creativecommons.org/liceses/by-nc-sa/3.0/ // Noncommercial -- You may not use this work for commercial purposes, i.e., you cannot sell this script in any form, including derivatives. // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. // This means that you cannot sell this or derivative code by itself, but you may share and use this code in any object or virtual world. // You must attribute authorship in the original scripts to Ferd Frederix and Xundra Snowpaw, and leave this notice intact. // You do not have to give back to the community any changes you make, however, code changes would be greatly appreciated! // // Exception: I am allowing this script to be used in an original build and sold with the build. // You are not selling the script, you are selling the build. If you want to sell these scripts, write your own or use the original at http://code.google.com/p/xspets/ // Note: Xundra Snowpaw's license was 'New BSD' license and adding additional licenses is allowed. // Based on code from Xundra Snowpaw // New BSD License: http://www.opensource.org/licenses/bsd-license.php // Copyright (c) 2010, Xundra Snowpaw // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: //* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. //* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer // in the documentationand/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS // BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////// // DEBUG - lets you see and hear wtf is happening integer debug = FALSE; // set to TRUE TO hear a lot of chat // This section has a few tuneable items that MUST be changed for any new pet // SECURITY string SECRET_PASSWORD = "top secret string"; // must use a password unique to any species of animal, when ENCRYPT= TRUE. Otherwise you will find Pet type A **bleep**ing pet type B. integer SECRET_NUMBER = 99999; // any number thats a secret, not necessary to change usually, this is used when pets are born and eggs are rezzed to establish a comm channel. integer ENCRYPT = TRUE; // set to TRUE to encrypt all data, Some Opensim worlds prefer FALSE due to parsing bugs, TRUE is the most secure. If FALSE you MUST change the FOOD_CHANNEL and other channels for different pets. or they will literally **bleep** each other. // if you add the UUID for your avatar here, you can change it later // and other alts or friends can change it too, and all of you can work on these pets. // If you leave it blank, only the creator of the root prim can work on these pets. key YOUR_UUID = ""; // PET NAMES - YOU MUST CHANGE THEM HERE AND IN THE ROOT PRIM OF THE OBJECT - THEY MUST MATCH EXACTLY ///////////////////////// string MaleName = "Troubot"; // Must be the name of your animal string FemaleName = "Troubot"; // The name of the female pet, if a different shape or prim count. Can be the same as the Male for pets like the robot that are unisex. string Egg = "Nut and Bolt"; // was 'XS Egg', must be the name of your egg string Crate = "Transport Spaceship"; // was XS-Cryocrate, must be the name of the crate you package pets in string HomeObject = "Home Flag"; // was "XS Home Object", must be the name of your Home Post indicator string EggCup = "Toolbox"; // was "XS Egg Cup", must be the name of your egg holder // any other object names are 'do not cares'. // NOTHING NEEDS TO BE CHANGED BELOW, BUT CAN BE CHANGED IF YOU DO IT EVERYWHERE // misc tunables float GROWTH_AMOUNT = 0.10; // 10% size increase each day for MaxAge days = 200% (double size after 7 days) integer MaxAge = 7; // stop growing in seven days. 10% growth compounded daily means that your pet will be 194% larger ( 2x, basically) in 7 days. integer UNITS_OF_FOOD = 168; // food bowl food qty, used by food bowl only float secs_to_grow = 86400; // grow daily = 86400 seconds float FOOD_BOWL_SCAN_INTERVAL = 1800.0; // look for food every 3 hours float fPregnancy = 172800.0; // how many seconds to lay an egg = 2 days or 48 hours. float MALE_TIMEOUT = 900.0 ; // in seconds, female waits this long in one spot for a male to arrive float SEX_WAIT = 10800.0; // How often they desire sex = 3 hours float fDaysToAdult = 7; // 7 days to become old enough to breed. //integer SECONDS_BETWEEN_FOOD_NORMAL = 14400; // number of seconds to get hungry = 4 hours //integer SECONDS_BETWEEN_FOOD_HUNGRY = 3600; // number of seconds before hunger count increases = 1 hour integer MAXIMUM_HUNGER = 30; // They die after a month with no food. // I control versions by Subversion Source Code Control. But the updater needs a version numbert in world. // This is the Protocol version. If you change this, then all pets with a lower version will be updated by the updater float VERSION = 0.50; // the leg sizes are safe to leave alone or set to 0 if you use a thin base prim, these are from the original Quail float LegLength = 0.064; // length of pet leg??? - not sure float LegOffset = 0.052399; // This is added to the Post Z to position the pet // the following are global constants and do not need to be changed // Prim animation linkmessages are sent by scripts on Link Message number 1 // The strings are the names of the animations that are recorded. // No need to change them unless you want to change names of the animations when you run the prim animator, or you add additional link messages // If your pet walks, you need to record these names and save them in the notecard // // Example: // llMessageLinked(LINK_SET, LINK_ANIMATE, ANI_STAND, ""); // The above line will play the pre-recorded 'stand up' animation "stand" using the animator script. // The following animations are used in the pet. You can add your own. string ANI_STAND = "stand"; // default standing animation string ANI_WALKL = "left"; // triggers Left foot and Right arm walk animation string ANI_WALKR = "right"; // triggers Right foot and Left arm walk animation string ANI_SLEEP = "sleep"; // Sleeping string ANI_WAVE = "wave"; // Calling for sex, needs help with food, etc. // Channel assignments // if you change any of these constants, change it everywhere and in the list in XS_Debug so it can print them // If you turn encryption FALSE, you MUST change these between species of pets are they will **bleep** with each other. Literally. integer FOOD_CHANNEL = -999191; integer ANIMAL_CHANNEL = -999192; integer EGG_CHANNEL = -999193; integer HOME_CHANNEL = -999194; integer BOX_CHANNEL = -999195; integer ACC_CHANNEL = -999196; integer UPDATE_CHANNEL = -999197; integer API_CHANNEL = -999198; // global link messages to control the animal, never any need to change these. // They are exposed here so they will be the same everywhere. This uses a bit of RAM, but who cares? integer LINK_ANIMATE = 1; // messages on num 1 are assumed to be directed at the prim animator. integer DECREASE_FOOD = 100; // used in the food bowl. integer LINK_AGE_START = 800; // when pety is rezzed and secret_number is sent by brain to breeder, eater and infomatic get booted up integer LINK_TEXTURE = 801; // ask for a new texture, or paint a color integer LINK_BREEDNAME = 802; // the name of the pet texture from the texture server notecard integer LINK_FOOD_CONSUME = 900; // from movement to brain when close to food, brain then consumes a random amount up to 10000 integer LINK_FOODMINUS = 901; // xs_brain receives FOOD_CONSUME, decrement hunger (eat) integer LINK_HUNGRY = 903; // sent by eater (string)hunger_amount, checks each hour integer LINK_HAMOUNT = 904; // hunger_amount = (integer)str,m updates the hunger amount in scripts integer LINK_SET_HOME = 910; // loc ^ dist integer LINK_MOVER = 911; // tell mover to rest for str seconds integer LINK_FOODIE_CLR = 920; // clear all food_bowl_keys and contents integer LINK_FOODIE = 921; // send FOOD_LOCATION coordinates to movement integer LINK_COLOR1 = 930; // colour1 integer LINK_COLOR2 = 931; // colour2 integer LINK_SEX = 932; // sex integer LINK_SHINE = 933; // shine integer LINK_GLOW = 934; // glow integer LINK_GEN = 935; // generation integer LINK_RESET_SIZE = 936; // reset size to 1 integer LINK_MAGE = 940; // xs_brain sends, xs_ager consumes, adds str to age, if older than 7 days, will grow the animal integer LINK_DAYTIME = 941; // xs_ager consumes, starts a timer of 86,400 seconds in xs_ager integer LINK_GET_AGE = 942; // get age from xs_ager and sent it on channel 943 integer LINK_PUT_AGE = 943; // print age from xs_ager integer LINK_PACKAGE = 950; // look for a cryo_crate integer LINK_SEEK_FEMALE = 960; // MALE_BREED_CALL integer LINK_MALE_BREED_CALL = 961; // triggered by LINK_SEEK_FEMALE integer LINK_SIGNAL_ELIGIBLE = 962; // sent by female when hears LINK_MALE_BREED_CALL integer LINK_FEMALE_ELIGIBLE = 963; // sent when it hears in chat FEMALE_ELIGIBLE integer LINK_CALL_MALE = 964; // if LINK_FEMALE_ELIGIBLE && looking_for_female integer LINK_MALE_ON_THE_WAY = 965; // triggered by LINK_CALL_MALE integer LINK_FEMALE_LOCATION = 966; // female location, sends coordinates of a female integer LINK_RQST_BREED = 967; // sent when close enough to male/female integer LINK_CALL_MALE_INFO = 968; // sent by xs_breeding, this line of code was in error in v.24 of xs_breeding see line 557 and 636 of xs_brain which make calls and also xs_breeding which receives LINK_MALE_INFO. integer LINK_MALE_INFO = 969; // Breeding failed, sent info integer LINK_LAY_EGG = 970; // Rez Object(Egg... integer LINK_BREED_FAIL = 971; // key = father, failed, timed out integer LINK_PREGNANT = 972; // chick is preggers integer LINK_SOUND_OFF= 974; // sound is off integer LINK_SOUND_ON= 973; // sound is on integer LINK_SLEEPING = 990; // close eyes integer LINK_UNSLEEPING = 991; // open eyes integer LINK_SOUND = 1001; // plays a sound if enabled integer LINK_SPECIAL = 1010; // xs_special, if str = "Normal", removes script integer LINK_EFFECTS_ON = 2000; // particle effects in the packger integer LINK_PREGNANCY_TIME = 5000; // in seconds as str integer LINK_SLEEP = 7999; // disable sleep by parameter integer LINK_TIMER = 8000; // scan for food bowl about every 1800 seconds integer LINK_DIE = 9999; // death string Copyright = " (c)2014 by Ferd Frederix"; // You cannot change this line, but you can change the code that prints it! // See License agreements above. // Attribution is required, as these files are copyrighted. DEBUG ( string msg){ if (debug) { llOwnerSay(llGetScriptName() + ":" + msg); } } ///////// end global Link constants //////// // END OF COPIED CODE integer hunger_amount; integer seconds_elapsed_normal; integer seconds_elapsed_hungry; default { link_message(integer sender, integer num, string str, key id) { if (num == LINK_AGE_START) { state running; } } } state running { state_entry() { hunger_amount = 0; seconds_elapsed_normal = 0; seconds_elapsed_hungry = 0; llSetTimerEvent(1.0); } timer() { integer do_message = 0; if (hunger_amount > 0) { if (seconds_elapsed_hungry == SECONDS_BETWEEN_FOOD_HUNGRY) { do_message = 1; seconds_elapsed_hungry = 0; } else { seconds_elapsed_hungry++; } } if (seconds_elapsed_normal == SECONDS_BETWEEN_FOOD_NORMAL) { hunger_amount++; seconds_elapsed_normal = 0; } else { seconds_elapsed_normal++; } if (do_message == 1) { llMessageLinked(LINK_SET, LINK_HUNGRY, (string)hunger_amount, ""); } } link_message(integer sender, integer num, string str, key id) { if (num == LINK_FOODMINUS) { hunger_amount --; } else if (num == LINK_HAMOUNT) { hunger_amount = (integer)str; } } } I keep getting Name not defined within scope any ideal?
  6. They won't tell me where they got it from
  7. Does any one know were i can get these ears in this pick or whats the name of them https://d27fcql9yjk2c0.cloudfront.net/assets/8241081/view_large/Snapshot_005.jpg?1376536787
  8. LulaMoo

    Wedding dress

    Hi Im getting married here in sl soon and I decied the colors are gonna be White and blue why? becouse they look really pretty togthter well i cant find any markplaces so does any Know great quilty Dress that arnt to expincess i found really great white one for 100l and great revews i dont wanna go higer then 1000l Becouse really were not having huge one just me the groom and 2 flower girls :)
  9. Hey Everyone I wanna now If there is any Camping places you know were you Pitch ten Grab you'r Hiking bag Ect Or any were You can just go camping for week or day ?
×
×
  • Create New...