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Starlet Lyric

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  1. I tried to do it Kwakkelde's way and it seemed to work awesomely. I first had to unjoin the "shadow" area so I could apply multiple textures in world. I tried to find the Alpha mode in my viewer and I guess I was just overlooking it. I do appreciate both responses!
  2. Here we go again! Haha I have created the textures for my mesh object that contains a bottom shadow. I textured the object with no problem. But when I go to add the texture to the model in world it gives me this semi-transparent look. I know saying it as a .JPEG will save it as a flat matte image. But I am hoping to keep the base shadow. Any suggestions? (This is the backside of the image. The green crayon is on the other side of the red)
  3. AMAZING!!!! Thank you guys so much! I never knew about the applying Scale and Location haha. Now all I need to do is make it so my prims are lower. You guys really are awesome!
  4. Thank you for your reply! Here is the blend file: (Removed) Please let me know how it can be fixed so next time I can "pro" fix it myself hehe.
  5. I am using Blender 2.6 and am still fairly new to making mesh. I have uploaded multiple mesh objects into SL with no issues. But it seems the more I love what I create, the less SL wants to upload it. I am trying to create some crayons basically. But I keep receiving an error message. There's the "Missing required level of detail" and the "Error: Dae parsing issue - see log for detail". You can see the errors I'm seeing: here Some things I have checked for: • "&" in the material name • Any verities that are overlaying each other • The object is selected for "Selection Only" I'd appreciate any help or ideas. I am still learning "blender/mesh" terms. Please bare with me! :matte-motes-smile:
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