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GaminEzhno

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  1. Howdy there, I am looking for a script to be used in a single prim. For group only use. And that is capable of holding a lot of different named items. However, there might be twenty of the items named "red" which means in storage there is "red 1", "red 2", "red 3" etc... so I don't want it to display each and every red+#, just "red" wonce. (And if it somehow listed how many reds there were though, that would be great). Does anyone know of any object storage scripts for group use that meet these criteria? thank you kindly for your time.
  2. ummm... I wasn't. It comes as two scripts. One that is no mod, and one that allows you to add functionality via a second script.
  3. Ah, thank you. That answers my question.
  4. Hi, I'm trying to modify the script below to use to sell the object it's in (no vendor the object itself) for G&S currency, not Lindens. I would like it to: When they touch the object, a window pops up saying how much it is in G&S currency, they click the button to pay it, and object becomes there's to take (or even automatically move itself into their inventory). Again, a vendor wouldn't work. It needs to be the object itself. I have no idea what I'm really doing (scripting wise), and I cannot find another "sell object" script anywhere to look at. Is what I am wanting to do possible? And, how would I go about doing it? ...Thank you kindly for your time and any assistance you have to offer. The script I'm trying to modify has a companion script with it, but it is none modify, so I cannot post it. ------------------------------------------------------------------------------------------------------------------------------------------------------------ default { touch_start(integer num_detected) { llMessageLinked(LINK_SET, 700, "ItemForSale,5" , llDetectedKey(0) ); } link_message(integer sender_num, integer num, string str, key id) { if(num == 701){ // Correct answer, the object has been paid llSay( 0 , "Objeto vendido" ); } if(num == 702){ llSay( 0 , "El vendor esta ocupado por "+str ); } } }
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