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Zanetah

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  1. Thank you so much for the info. After reading both replies I am understanding that its the attachment point of hte root prim, not the mesh item and to change that. <Heads back to the workshop to try it>
  2. So far, I have been making rigged mesh clothing using templates, which works just fine. I am now trying to make an attachment (goggles) with a mesh template from MarketPlace. All goes well (texturing uv map, adding in shadow map etc) and they look great so far! Problem - when I try to add in an invisible prim (creator prim as the root prim) to name me as the creator they lose the positioning (position is fine without the prim) and get held in my hand. I have tried to manually reposition while on a pose stand - when I hop off the stand they fly off my face and float around the head area. If I hop back on the pose stand they position correctly, I think I am overlooking something or doing something in the wrong order - can someone please point out my error? Thanks Zan
  3. So far, I have been making rigged mesh clothing using templates, which works just fine. I am now trying to make an attachment (goggles) with a mesh template from MarketPlace. All goes well (texturing uv map, adding in shadow map etc) and they look great so far! Problem - when I try to add in an invisible prim (creator prim as the root prim) to name me as the creator they lose the positioning (position is fine without the prim) and get held in my hand. I have tried to manually reposition while on a pose stand - when I hop off the stand they fly off my face and float around the head area. If I hop back on the pose stand they position correctly, I think I am overlooking something or doing something in the wrong order - can someone please point out my error? Thanks Zan
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