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RexOrmunde

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Everything posted by RexOrmunde

  1. I like the local upload feature, as it "half saves" the temporary upload feature. However, this is still bad. Local textures only allow a texture to be visible to the user, which completely destroys the ability to work collaboratively. Can you use the beta grid? Sure, though good luck with any bugs you run into that disrupts your time there. And if you want to see it on a complicated build and then need to move it to live? Have fun with that, your time required to finish a project just went up. Though I will note, this is much less of a problem for mesh designers. Generally speaking, they can see and test textures right in their modeling programs, among other things. Some of those programs have collaborative functions of their own. It is in my opinion that a temporary upload system with a 5 minute auto-delete timer (and I mean completely deleted off the servers) would fair better in addition to the local texture system, if it is done properly. However, there may be and there probably are, better ideas for this out there. Edit: Supported or created, by LL or not, changes have affected their users and they'd do well to, at the very least, listen. Even if they do not decide to aid in this situation. Edit Edit: A potential way to 'fix' this for the users who have grown used to temporary uploads, may be to take advantage of PREMIUM sandboxes. Kill the upload costs in that area, and lock all free uploaded assets to that area. The benefit? You can still move your prim builds to other areas, but 'free uploads' wont cross. We get our ability to collaborate, LL gets their money if the build leaves the sandbox. Everyone wins, no?
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