Hello, im actually using this free script and i want to modify it so, if some person reaches xx points an event should trigger, just like "you got 10 points".
but i cant figure out which variables i have to "if" for
// :CATEGORY:Games
// :NAME:Random Rezzer Game
// :AUTHOR:Anonymous
// :CREATED:2013-09-06
// :EDITED:2013-09-18 15:39:00
// :ID:675
// :NUM:918
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// random game
// :CODE:
integer GIVE = TRUE; // if TRUE, give them a random prize
integer channel = -1234321; // some random integer rto talk with
integer maxCount = 100; // Only keep the 100 top scores so we do not run out of RAM
list scores;// a list of scores (integers like 1,1,23, and avatar names. Wr number is first so we can sort on it for high scores.
default
{
on_rez(integer start_param)
{
llResetScript(); // when you rez it, we have to start a listener
}
state_entry()
{
llListen(channel,"","",""); // listen on our secret channel for things that are touched.
}
listen(integer channel, string name, key id, string message)
{
list stuff = llParseString2List(message,["^"],[]); // look in message for aviName^aviKey
string aviName = llList2String(stuff,0); // get the name
key aviKey = (key) llList2String(stuff,1); // get the key
llSay(0, "Prim " + name + " caught by : " + aviName);
// lets see of this person is in the list of people already played
integer index = llListFindList(scores,[aviName]); // get the number of the position of the name, the score is one less than this
if (index == -1)
{
// Nope, so we add them to the list
scores += 1; // they have one object;
scores += aviName;
llOwnerSay("Welcome, " + aviName + " . This you your first time to play, so just keep watching for and clicking the objects and have fun");
}
else
{
// yes, they have played before, get their old score
integer oldscore = llList2Integer(scores,index-1);
oldscore++; // add an object to the old score
scores = llListReplaceList(scores,[oldscore],index-1, index-1); // save it back in the score list
}
if (GIVE)
{
integer PrizeNum = llGetInventoryNumber(INVENTORY_OBJECT); // get how many items are in this prim
integer whichOne = llCeil(llFrand(PrizeNum)) -1 ; //pick a prize, randomly
llGiveInventory(aviKey, llGetInventoryName(INVENTORY_OBJECT,whichOne));
}
scores = llListSort(scores,2,FALSE); //sort from largest num to lowest
scores = llDeleteSubList(scores, maxCount, maxCount+1); // delete the smallest score so we never get bigger than maxCount
string scoreText; // We need to calculate the highest scores for display
integer i ;
integer stop = 10; // show top 10 scores
if (llGetListLength(scores) < 10) // is the list bigger than 10 yet?
{
stop = llGetListLength(scores);
}
// print out the top 10 scores, or fewer
for (i = 0; i < stop; i+= 2)
{
scoreText += llList2String(scores,i+1) + " : " + (string) llList2String(scores, i) + "\n";
}
llSetText(scoreText,<1,1,1>,1.0);
llOwnerSay(scoreText);
}// end listen
} // end default
what would be the proper way to ask if someone has xx points?
like
if (llDetectedKey(0) / points = 10)
{
do blabla
}